Prepared

SilentSkillCommon
Draw 1 card.
Discard 1 card.

Free: draw 1 card, then choose 1 card from your hand to discard (2 and 2 upgraded). The draw happens first, so the discard can be the card you just drew. Playing it takes it out of your hand, so the hand ends one card smaller than before.

Character
Type
Skill
Rarity
Common
Cost
0 Energy
Target
Yourself

When to take Prepared

A 0-Energy cycle that is filler on its own. It becomes real once discards pay off or 0-cost Skills count, and the upgrade doubles both effects.

Cards that synergize with Prepared

Memento Mori
Attack
1
Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Memento Mori hits harder for each discard this turn.Deal 9 damage.
Deals 4 additional damage for each card discarded this turn.
Pinpoint
Attack
3
Deal 15 damage.
Costs 1 less for each Skill played this turn.
Pinpoint costs 1 less for the free Skill.Deal 15 damage.
Costs 1 less for each Skill played this turn.
Grand Finale
Attack
0
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Grand Finale wants the draw pile empty, and every cycle helps.Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.
Abrasive
Power
3
Sly.
Gain 1 Dexterity.
Gain 4 Thorns.
Abrasive has Sly, so discarding it with Prepared plays it for freeSly.
Gain 1 Dexterity.
Gain 4 Thorns.
Flick-Flack
Attack
1
Sly.
Deal 6 damage to ALL enemies.
Flick-Flack has Sly, so discarding it with Prepared plays it for freeSly.
Deal 6 damage to ALL enemies.
Haze
Skill
3
Sly.
Apply 4 Poison to ALL enemies.
Haze has Sly, so discarding it with Prepared plays it for freeSly.
Apply 4 Poison to ALL enemies.
Reflex
Skill
3
Sly.
Draw 2 cards.
Reflex has Sly, so discarding it with Prepared plays it for freeSly.
Draw 2 cards.
Ricochet
Attack
2
Sly.
Deal 3 damage to a random enemy 4 times.
Ricochet has Sly, so discarding it with Prepared plays it for freeSly.
Deal 3 damage to a random enemy 4 times.
Sneaky
Power
2
Sly.
Whenever another player attacks an enemy, gain 1 Block.
Sneaky has Sly, so discarding it with Prepared plays it for freeSly.
Whenever another player attacks an enemy, gain 1 Block.
Tactician
Skill
3
Sly.
Gain .
Tactician has Sly, so discarding it with Prepared plays it for freeSly.
Gain .
Untouchable
Skill
2
Sly.
Gain 6 Block.
Untouchable has Sly, so discarding it with Prepared plays it for freeSly.
Gain 6 Block.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Prepared drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Hand Trick
Skill
1
Gain 7 Block.
Add Sly to a Skill in your Hand this turn.
Hand Trick makes a Skill Sly, and Prepared discards it to play it for freeGain 7 Block.
Add Sly to a Skill in your Hand this turn.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Prepared drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Prepared drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Prepared drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Prepared drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Prepared drawsDeal 5 damage for each Skill in your Hand.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Prepared drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Prepared drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Prepared drawsDeal 12 damage.
Retain your Hand this turn.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Prepared is freeWhenever you play a card, deal 4 damage to a random enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Prepared is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Prepared is freeWhenever you play a card, gain 1 Block.

Relics that synergize with Prepared

Tingsha
Tingsha deals 3 per discard.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough Bandages
Tough Bandages gives 3 Block per discard.Whenever you discard a card during your turn, gain 3 Block.
Cloak Clasp
Cloak Clasp wants a full hand, which Prepared drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Prepared drawsRetain your Hand on the first turn of combat.
Tuning Fork
Tuning Fork counts the Skills you play, and Prepared is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter Opener
Letter Opener counts the Skills you play, and Prepared is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow Ring
Rainbow Ring counts the Skills you play, and Prepared is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Skills you play, and Prepared is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Prepared is freeEvery 4 cards you play, draw 1 card.

Changes by version

  1. 19 Mar 2026ReworkBeta branch
    Reworked Prepared card into Prepare: Skill - Cost 1 - Common - "Discard 2 cards. Next turn, gain 2(3) Energy."
  2. 7 Aug 2025Bug fixInternal playtest
    Upgraded Prepared card now respects the order cards were selected
  3. 7 Nov 2024ArtInternal playtest
    Added card art for Prepared card
All 6 patch notes3 older
  1. 24 Oct 2024TextInternal playtest
    Removed extra "choose" in Prepared card's choice prompt
  2. 9 Aug 2024Bug fixInternal playtest
    No longer can apply Nimble to Prepared card
  3. 12 Jul 2024Bug fixInternal playtest
    Cards that are queued for selection (i.e. Prepared+) can now be clicked to deselect them

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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