Version

Grand Finale

SilentAttackRare
Can only be played if there are no cards in your Draw Pile. Deal 60 damage to ALL enemies.

It is playable only while your draw pile holds zero cards, and it glows gold when that is true. Nothing else matters: the discard pile can be full, and it costs 0. It hits ALL enemies for 60, or 75 upgraded. The draw pile refills the moment any draw effect needs a card and reshuffles the discard pile, so play it before you draw again.

Character
Type
Attack
Rarity
Rare
Cost
0 Energy
Target
All enemies

When to take Grand Finale

Draft it only for a small Silent deck that empties its draw pile most turns, where it ends fights against hallways and elites alike. It is dead weight in a 30 card deck.

Cards that synergize with Grand Finale

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
Expertise, Acrobatics and Calculated Gamble chew through the draw pile.Draw cards until you have 6 in your Hand.
Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Expertise, Acrobatics and Calculated Gamble chew through the draw pile.Draw 3 cards.
Discard 1 card.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Expertise, Acrobatics and Calculated Gamble chew through the draw pile.Discard your Hand,
then draw that many cards.
Exhaust.
Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Adrenaline draws for free.Gain .
Draw 2 cards.
Exhaust.
Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the Trade and Well-Laid Plans keep it in hand until the pile empties.At the start of your turn, draw 1 card and discard 1 card.
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Tools of the Trade and Well-Laid Plans keep it in hand until the pile empties.At the end of your turn, Retain up to 1 card.
Finisher
Attack
1
Deal 6 damage for each Attack already played this turn.
Finisher counts the Attacks you play, and Grand Finale is a free oneDeal 6 damage for each Attack already played this turn.
Calamity
Power
3
Whenever you play an Attack, add a random Attack into your Hand.
Calamity counts the Attacks you play, and Grand Finale is a free oneWhenever you play an Attack, add a random Attack into your Hand.
Serpent Form
Power
3
Whenever you play a card, deal 4 damage to a random enemy.
Serpent Form rewards playing many cards, and Grand Finale is freeWhenever you play a card, deal 4 damage to a random enemy.
Strangle
Attack
1
Deal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Strangle rewards playing many cards, and Grand Finale is freeDeal 8 damage.
Whenever you play a card this turn, the enemy loses 2 HP.
Afterimage
Power
1
Whenever you play a card, gain 1 Block.
Afterimage rewards playing many cards, and Grand Finale is freeWhenever you play a card, gain 1 Block.
Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Panache rewards playing many cards, and Grand Finale is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.

Relics that synergize with Grand Finale

Gambling Chip
Gambling Chip and Bag of Preparation speed the cycle.At the start of each combat, discard any number of cards then draw that many.
Bag of Preparation
Gambling Chip and Bag of Preparation speed the cycle.At the start of each combat, draw 2 additional cards.
Nunchaku
Nunchaku counts the Attacks you play, and Grand Finale is a free oneEvery time you play 10 Attacks, gain .
Kunai
Kunai counts the Attacks you play, and Grand Finale is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Dexterity.
Kusarigama
Kusarigama counts the Attacks you play, and Grand Finale is a free oneEvery time you play 3 Attacks in a single turn, deal 6 damage to a random enemy.
Ornamental Fan
Ornamental Fan counts the Attacks you play, and Grand Finale is a free oneEvery time you play 3 Attacks in a single turn, gain 4 Block.
Shuriken
Shuriken counts the Attacks you play, and Grand Finale is a free oneEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Daughter of the Wind
Daughter of the Wind counts the Attacks you play, and Grand Finale is a free oneWhenever you play an Attack, gain 1 Block.
Pen Nib
Pen Nib counts the Attacks you play, and Grand Finale is a free oneEvery 10th Attack you play deals double damage.
Rainbow Ring
Rainbow Ring counts the Attacks you play, and Grand Finale is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor Tooth
Razor Tooth counts the Attacks you play, and Grand Finale is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron Club
Iron Club rewards playing many cards, and Grand Finale is freeEvery 4 cards you play, draw 1 card.

Rules and timing

Only playable while your draw pile is empty.

Changes by version

  1. 19 Mar 2026Damage50(60)60(75)Beta branch
    Damage increased from 50 to 60 (upgraded 60 to 75)
  2. 25 Apr 2025PoolThe SilentInternal playtest
    Pool changed back from Colorless to Silent
  3. 13 Feb 2025ChangeInternal playtest
    Is now Colorless
All 4 patch notes1 older
  1. 30 Jun 2023ChangeInternal playtest
    Vfx for Grand Finale card

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam