
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Speedster+
Power
2
Innate.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Version

Speedster
Power
2
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.

Speedster+
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.

Speedster+
Power
2
Whenever you draw a card during your turn, deal 3 damage to ALL enemies.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 3 damage to ALL enemies.

Speedster
Power
2
Sly.
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.
Whenever you draw a card during your turn, deal 1 damage to ALL enemies.

Speedster+
Power
2
Sly.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster
SilentPowerUncommon
You are viewing an old version of this card
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Stacks a counter that hits every enemy for 2 whenever you draw a card during your own turn, after the automatic refill.
Excludes: the start-of-turn hand, so only Acrobatics, Expertise and similar cards fire it.
Damage: each hit ignores Strength, Weak and Vulnerable.
Copies: two copies deal 4 per card.
Upgrade: adds Innate; the number stays at 2.
When to take Speedster
Best when your Silent already draws four or more extra cards a turn, since three-enemy fights are the payoff. Slow against a lone elite.
Cards that synergize with Speedster

Expertise
Skill
1
Draw cards until you have 6 in your Hand.
ExpertiseExpertise refills to six cards and fires once per card.Draw cards until you have 6 in your Hand.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics draws three for 1 Energy.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble turns a full hand into a free volley.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave shares the trigger and adds Poison.Whenever you draw a card this turn, apply 2 Poison to ALL enemies.

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderMurder counts the same draws.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Reflex
Skill
3
Sly.
Draw 2 cards.
Draw 2 cards.
ReflexReflex draws two off a discard.Sly.
Draw 2 cards.
Draw 2 cards.

Adrenaline
Skill
0
Gain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.
AdrenalineAdrenaline draws cards, and Speedster triggers on drawsGain .
Draw 2 cards.
Exhaust.
Draw 2 cards.
Exhaust.

Backflip
Skill
1
Gain 5 Block.
Draw 2 cards.
Draw 2 cards.
BackflipBackflip draws cards, and Speedster triggers on drawsGain 5 Block.
Draw 2 cards.
Draw 2 cards.

Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
PredatorPredator draws cards, and Speedster triggers on drawsDeal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Dagger Throw
Attack
1
Deal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.
Dagger ThrowDagger Throw draws cards, and Speedster triggers on drawsDeal 9 damage.
Draw 1 card.
Discard 1 card.
Draw 1 card.
Discard 1 card.

Escape Plan
Skill
0
Draw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.
Escape PlanEscape Plan draws cards, and Speedster triggers on drawsDraw 1 card.
If you draw a Skill, gain 3 Block.
If you draw a Skill, gain 3 Block.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedPrepared draws cards, and Speedster triggers on drawsDraw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade draws cards, and Speedster triggers on drawsAt the start of your turn, draw 1 card and discard 1 card.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Speedster drawsEvery 10 cards you draw, gain .

Impatience
Skill
0
If you have no Attacks in your Hand, draw 2 cards.
ImpatienceImpatience draws cards, and Speedster triggers on drawsIf you have no Attacks in your Hand, draw 2 cards.

Restlessness
Skill
0
Retain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .
RestlessnessRestlessness draws cards, and Speedster triggers on drawsRetain.
If your Hand is empty, draw 2 cards and gain .
If your Hand is empty, draw 2 cards and gain .

Scrawl
Skill
1
Draw cards until your Hand is full.
Exhaust.
Exhaust.
ScrawlScrawl draws cards, and Speedster triggers on drawsDraw cards until your Hand is full.
Exhaust.
Exhaust.

Master of Strategy
Skill
0
Draw 3 cards.
Exhaust.
Exhaust.
Master of StrategyMaster of Strategy draws cards, and Speedster triggers on drawsDraw 3 cards.
Exhaust.
Exhaust.

Brightest Flame
Skill
0
Gain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.
Brightest FlameBrightest Flame draws cards, and Speedster triggers on drawsGain .
Draw 2 cards.
Lose 1 Max HP.
Draw 2 cards.
Lose 1 Max HP.

Relax
Skill
3
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.
RelaxRelax draws cards, and Speedster triggers on drawsGain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Next turn, draw 2 cards and gain .
Exhaust.

Thinking Ahead
Skill
0
Draw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Thinking AheadThinking Ahead draws cards, and Speedster triggers on drawsDraw 2 cards.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.
Put 1 card from your Hand on top of your Draw Pile.
Exhaust.

Finesse
Skill
0
Gain 4 Block.
Draw 1 card.
Draw 1 card.
FinesseFinesse draws cards, and Speedster triggers on drawsGain 4 Block.
Draw 1 card.
Draw 1 card.

Flash of Steel
Attack
0
Deal 5 damage.
Draw 1 card.
Draw 1 card.
Flash of SteelFlash of Steel draws cards, and Speedster triggers on drawsDeal 5 damage.
Draw 1 card.
Draw 1 card.

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Speedster drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Relics that synergize with Speedster
Ring of the DrakeRing of the DrakeRing of the Drake draws cards, and Speedster triggers on drawsAt the start of your first 3 turns, draw 2 additional cards.
Ring of the SnakeRing of the SnakeRing of the Snake draws cards, and Speedster triggers on drawsAt the start of each combat, draw 2 additional cards.
Joss PaperJoss PaperJoss Paper draws cards, and Speedster triggers on drawsEvery 5 times you Exhaust a card, draw 1 card.
Iron ClubIron ClubIron Club draws cards, and Speedster triggers on drawsEvery 4 cards you play, draw 1 card.
Pollinous CorePollinous CorePollinous Core draws cards, and Speedster triggers on drawsEvery 4 turns, draw 2 additional cards.
Centennial PuzzleCentennial PuzzleCentennial Puzzle draws cards, and Speedster triggers on drawsThe first time you lose HP each combat, draw 3 cards.
PendulumPendulumPendulum draws cards, and Speedster triggers on drawsEvery 3 turns, draw 1 card.
Bag of PreparationBag of PreparationBag of Preparation draws cards, and Speedster triggers on drawsAt the start of each combat, draw 2 additional cards.
Booming ConchBooming ConchBooming Conch draws cards, and Speedster triggers on drawsAt the start of Elite combats, draw 2 additional cards and gain .
FiddleFiddleFiddle draws cards, and Speedster triggers on drawsAt the start of each turn, draw 2 additional cards. You may not draw cards during your turn.
Snecko EyeSnecko EyeSnecko Eye draws cards, and Speedster triggers on drawsAt the start of your turn, draw 2 additional cards. Start each combat Confused.
Gambling ChipGambling ChipGambling Chip draws cards, and Speedster triggers on drawsAt the start of each combat, discard any number of cards then draw that many.
Game PieceGame PieceGame Piece draws cards, and Speedster triggers on drawsWhenever you play a Power, draw 1 card.
Gremlin HornGremlin HornGremlin Horn draws cards, and Speedster triggers on drawsWhenever an enemy dies, gain and draw 1 card.
Pael's BloodPael's BloodPael's Blood draws cards, and Speedster triggers on drawsAt the start of your turn, draw 1 additional card.
Unceasing TopUnceasing TopUnceasing Top draws cards, and Speedster triggers on drawsWhenever you have no cards in Hand during your turn, draw a card.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Speedster drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Speedster drawsRetain your Hand on the first turn of combat.
PermafrostPermafrostPermafrost triggers on Powers played, and Speedster is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Speedster is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Speedster is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Speedster is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Damage changed from 1 (2) to 2 and upgrade changed from +1 damage to adding Innate
- Damage decreased from 2 to 1 (upgraded 3 to 2)
- Damage increased from 1 to 2 (upgraded 2 to 3) and removed Sly
All 5 patch notes2 older
- Damage changed from being dealt to a random enemy to ALL enemies
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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