
Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Predator+
Attack
2
Deal 20 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Version

Predator
Attack
2
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.

Predator+
Attack
2
Deal 20 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Deal 20 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Predator
SilentAttackCommon
You are viewing an old version of this card
Deal 15 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Deal 20 damage.
Next turn, draw 2 cards.
Next turn, draw 2 cards.
Two Energy deals 15 damage (20 upgraded) and gives you a Draw Cards Next Turn stack of 2. At the start of your next turn you draw 2 extra cards on top of the normal hand, and the stack is removed. Two Predators in one turn stack to 4 extra cards.
When to take Predator
Fair damage plus a real bonus makes this a Common worth taking in Act 1. Best on a turn when you can spend 2 Energy on offense and want a bigger next turn.
Cards that synergize with Predator

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.
MurderMurder gains 1 damage for every card you draw all fight.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Deals 1 additional damage for each card drawn this combat.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel turns the bigger hand into more Shivs.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans keeps one card back to pair with the extra draw.At the end of your turn, Retain up to 1 card.

Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive WaveCorrosive Wave triggers when you draw, and Predator drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.

Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
SpeedsterSpeedster triggers when you draw, and Predator drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.

Automation
Power
1
Every 10 cards you draw, gain .
AutomationAutomation triggers when you draw, and Predator drawsEvery 10 cards you draw, gain .

Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet TimeBullet Time wants a full hand, which Predator drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble wants a full hand, which Predator drawsDiscard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
FlechettesFlechettes wants a full hand, which Predator drawsDeal 5 damage for each Skill in your Hand.

Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.
EnlightenmentEnlightenment wants a full hand, which Predator drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Exhaust.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumEquilibrium wants a full hand, which Predator drawsGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoSalvo wants a full hand, which Predator drawsDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Relics that synergize with Predator
Tough BandagesTough BandagesTough Bandages and Tingsha pay for discarding the surplus.Whenever you discard a card during your turn, gain 3 Block.
TingshaTingshaTough Bandages and Tingsha pay for discarding the surplus.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Cloak ClaspCloak ClaspCloak Clasp wants a full hand, which Predator drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing TriangleRinging TriangleRinging Triangle wants a full hand, which Predator drawsRetain your Hand on the first turn of combat.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Predator is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Rarity changed from Uncommon to Common

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