Version

Predator

SilentAttackCommon
Deal 15 damage.
Next turn, draw 2 cards.

Two Energy deals 15 damage (20 upgraded) and gives you a Draw Cards Next Turn stack of 2. At the start of your next turn you draw 2 extra cards on top of the normal hand, and the stack is removed. Two Predators in one turn stack to 4 extra cards.

Character
Type
Attack
Rarity
Common
Cost
2 Energy
Target
One enemy

When to take Predator

Fair damage plus a real bonus makes this a Common worth taking in Act 1. Best on a turn when you can spend 2 Energy on offense and want a bigger next turn.

Cards that synergize with Predator

Murder
Attack
3
Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Murder gains 1 damage for every card you draw all fight.Deal 1 damage.
Deals 1 additional damage for each card drawn this combat.
Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Storm of Steel turns the bigger hand into more Shivs.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid Plans keeps one card back to pair with the extra draw.At the end of your turn, Retain up to 1 card.
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Predator drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Predator drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Predator drawsEvery 10 cards you draw, gain .
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Predator drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Predator drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Predator drawsDeal 5 damage for each Skill in your Hand.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Predator drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Predator drawsGain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Predator drawsDeal 12 damage.
Retain your Hand this turn.

Relics that synergize with Predator

Tough Bandages
Tough Bandages and Tingsha pay for discarding the surplus.Whenever you discard a card during your turn, gain 3 Block.
Tingsha
Tough Bandages and Tingsha pay for discarding the surplus.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Cloak Clasp
Cloak Clasp wants a full hand, which Predator drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Predator drawsRetain your Hand on the first turn of combat.
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Predator is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 21 May 2026RarityUncommonCommonBeta branch
    Rarity changed from Uncommon to Common
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