Relax

EventSkillAncient
Gain 15 Block.
Next turn, draw 2 cards and gain .
Exhaust.
Pool
Event
Type
Skill
Rarity
Ancient
Cost
3 Energy
Target
Yourself

Cards that synergize with Relax

Automation
Power
1
Every 10 cards you draw, gain .
Automation triggers when you draw, and Relax drawsEvery 10 cards you draw, gain .
Corrosive Wave
Skill
1
Whenever you draw a card this turn, apply 2 Poison to ALL enemies.
Corrosive Wave triggers when you draw, and Relax drawsWhenever you draw a card this turn, apply 2 Poison to ALL enemies.
Speedster
Power
2
Whenever you draw a card during your turn, deal 2 damage to ALL enemies.
Speedster triggers when you draw, and Relax drawsWhenever you draw a card during your turn, deal 2 damage to ALL enemies.
Cascade
Skill
X
Play the top X cards of your Draw Pile.
Cascade costs X, so every Energy Relax gives goes into itPlay the top X cards of your Draw Pile.
Dirge
Skill
X
Summon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Dirge costs X, so every Energy Relax gives goes into itSummon 3 X times.
Add X Souls into your Draw Pile.
Exhaust.
Eradicate
Attack
X
Retain.
Deal 11 damage X times.
Eradicate costs X, so every Energy Relax gives goes into itRetain.
Deal 11 damage X times.
Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Heavenly Drill costs X, so every Energy Relax gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Malaise
Skill
X
Enemy loses X Strength. Apply X Weak.
Exhaust.
Malaise costs X, so every Energy Relax gives goes into itEnemy loses X Strength. Apply X Weak.
Exhaust.
Multi-Cast
Skill
X
Evoke your rightmost Orb X times.
Multi-Cast costs X, so every Energy Relax gives goes into itEvoke your rightmost Orb X times.
Skewer
Attack
X
Deal 8 damage X times.
Skewer costs X, so every Energy Relax gives goes into itDeal 8 damage X times.
Tempest
Skill
X
Channel X Lightning.
Tempest costs X, so every Energy Relax gives goes into itChannel X Lightning.
Volley
Attack
X
Deal 10 damage to a random enemy X times.
Volley costs X, so every Energy Relax gives goes into itDeal 10 damage to a random enemy X times.
Whirlwind
Attack
X
Deal 5 damage to ALL enemies X times.
Whirlwind costs X, so every Energy Relax gives goes into itDeal 5 damage to ALL enemies X times.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser triggers when you draw, and Relax drawsWhenever you draw a card containing “Strike”, it is played against a random enemy.
Enlightenment
Skill
0
Reduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Enlightenment wants a full hand, which Relax drawsReduce the cost of ALL cards in your Hand to 1 this turn.
Exhaust.
Bullet Time
Skill
3
You cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Bullet Time wants a full hand, which Relax drawsYou cannot draw additional cards this turn. ALL cards in your Hand are free to play this turn.
Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
Calculated Gamble wants a full hand, which Relax drawsDiscard your Hand,
then draw that many cards.
Exhaust.
Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Convergence wants a full hand, which Relax drawsNext turn,
gain and .
Retain your Hand this turn.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Equilibrium wants a full hand, which Relax drawsGain 13 Block.
Retain your Hand this turn.
Expect a Fight
Skill
2
Gain for each Attack in your Hand.
You cannot gain
additional this turn.
Expect a Fight wants a full hand, which Relax drawsGain for each Attack in your Hand.
You cannot gain
additional this turn.
Flechettes
Attack
1
Deal 5 damage for each Skill in your Hand.
Flechettes wants a full hand, which Relax drawsDeal 5 damage for each Skill in your Hand.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Salvo wants a full hand, which Relax drawsDeal 12 damage.
Retain your Hand this turn.
Evil Eye
Skill
1
Gain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Evil Eye triggers when cards are Exhausted, and Relax Exhausts itselfGain 8 Block.
Gain another 8 Block if you have Exhausted a card this turn.
Pact's End
Attack
0
If you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.
Pact's End triggers when cards are Exhausted, and Relax Exhausts itselfIf you have 3 or more cards in your Exhaust Pile,
deal 17 damage to ALL enemies.

Relics that synergize with Relax

Cloak Clasp
Cloak Clasp wants a full hand, which Relax drawsAt the end of your turn, gain 1 Block for each card in your Hand.
Ringing Triangle
Ringing Triangle wants a full hand, which Relax drawsRetain your Hand on the first turn of combat.
Burning Sticks
Burning Sticks triggers when cards are Exhausted, and Relax Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Charon's Ashes
Charon's Ashes triggers when cards are Exhausted, and Relax Exhausts itselfWhenever you Exhaust a card, deal 3 damage to ALL enemies.
Joss Paper
Joss Paper triggers when cards are Exhausted, and Relax Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and Relax Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Parrying Shield
Parrying Shield makes Block count for more, and Relax gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy Clamp
Sturdy Clamp makes Block count for more, and Relax gains itUp to 10 Block persists across turns.
Pael's Legion
Pael's Legion makes Block count for more, and Relax gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
Vambrace
Vambrace makes Block count for more, and Relax gains itThe first time you gain Block from a card each combat, double the amount gained.
Ivory Tile
Ivory Tile triggers on cards that cost 3 or more, and Relax is oneWhenever you play a card that costs or more, gain .
Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Relax is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 30 Jul 2026Block15(17)16(18)Playtest
    Block increased from 15 to 16 (upgraded 17 to 18)
  2. 2 Oct 2025Blessing: Block13(17)15(17)Internal playtest
    Blessing: Block increased from 13 to 15
  3. 10 Jul 2025Bug fixMayhemInternal playtest
    Fixed an interaction between Mayhem and Relax
All 7 patch notes4 older
  1. 10 Apr 2025ArtInternal playtest
    Added portrait art
  2. 3 Apr 2025ChangePaelInternal playtest
    Pael's Relax blessing now gives Cozy Chair relic
    ArtInternal playtest
    Added portrait art
  3. 16 Jan 2025Block12(16)13(17)Card draw22(3)Energy22(3)Internal playtest
    Block gain increased from 12 to 13 (upgraded 16 to 17), Card draw changed from 2 to 2 (3) and Energy gain changed from 2 to 2 (3)
  4. 17 May 2024UpgradeInternal playtest
    Relax's base energy and card draw have been increased to 2. Upgrade no longer increases energy and card draw

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam