
Mayhem
Power
2
At the start of your turn, play the top card of your Draw Pile.

Mayhem+
Power
1
At the start of your turn, play the top card of your Draw Pile.
Version
Mayhem
ColorlessPowerRare
You are viewing an old version of this card
At the start of your turn, play the top card of your Draw Pile.
At the start of your turn, play the top card of your Draw Pile.
After your Energy resets and your Hand is drawn each turn, the top card of your Draw Pile is played for free with a random target; two copies play two cards. A Curse, Status or other Unplayable card on top is simply moved to the Discard Pile instead. Upgrading only lowers the cost from 2 to 1.
Pool
Colorless
Type
Power
Rarity
Rare
Cost
21 Energy
Target
Yourself
When to take Mayhem
Take it in a deck where almost every card is good to fire blind, like Attacks, Block or cheap Skills. Skip it with expensive setup cards or debuffs you want to aim yourself.
Cards that synergize with Mayhem

Catastrophe
Skill
2
Play 2 random cards from your Draw Pile.
CatastropheCatastrophe and Havoc are the same idea on demand.Play 2 random cards from your Draw Pile.

Havoc
Skill
1
Play the top card of your Draw Pile and Exhaust it.
HavocCatastrophe and Havoc are the same idea on demand.Play the top card of your Draw Pile and Exhaust it.

Stratagem
Power
1
Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.
StratagemStratagem lets you pick what goes on top after a shuffle.Whenever you shuffle your Draw Pile, choose a card from it to put into your Hand.

Nostalgia
Power
1
The first Attack or Skill you play each turn is placed on top of your Draw Pile.
NostalgiaNostalgia puts your first played card back on top for Mayhem to replay.The first Attack or Skill you play each turn is placed on top of your Draw Pile.

Headbutt
Attack
1
Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
HeadbuttHeadbutt and Cosmic Indifference choose the top card by hand.Deal 9 damage.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic IndifferenceHeadbutt and Cosmic Indifference choose the top card by hand.Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Signal Boost
Skill
1
The next Power you play is played an additional time.
Exhaust.
Exhaust.
Signal BoostSignal Boost triggers on Powers played, and Mayhem is oneThe next Power you play is played an additional time.
Exhaust.
Exhaust.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm triggers on Powers played, and Mayhem is oneWhenever you play a Power, Channel 1 Lightning.

Subroutine
Power
1
Whenever you play a Power, gain .
SubroutineSubroutine triggers on Powers played, and Mayhem is oneWhenever you play a Power, gain .

Synthesis
Attack
2
Deal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .
SynthesisSynthesis triggers on Powers played, and Mayhem is oneDeal 14 damage.
The next Power you play costs 0 .
The next Power you play costs 0 .

Right Hand Hand
Attack
0
Osty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Right Hand HandRight Hand Hand triggers on cards that cost 2 or more, and Mayhem is oneOsty deals 4 damage.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.
Whenever you play a card that costs or more, return this to your Hand from the Discard Pile.

Danse Macabre
Power
1
Whenever you play a card that costs or more, gain 4 Block.
Danse MacabreDanse Macabre triggers on cards that cost 2 or more, and Mayhem is oneWhenever you play a card that costs or more, gain 4 Block.
Relics that synergize with Mayhem
PermafrostPermafrostPermafrost triggers on Powers played, and Mayhem is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Mayhem is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Mayhem is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Mayhem is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Mayhem is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Art of War relic now properly disables Energy gain for the turn when an effect like Mayhem auto-plays an attack on turn start
- When Mayhem card auto-plays Bombardment (or Howl From Beyond with added Exhaust), the card is no longer played a second time via its "plays from the Exhaust pile" effect
- Cards that Retain your hand this turn (Convergence, etc.) now work properly when auto-played by Mayhem card
All 10 patch notes7 older
- Updated wordingBug fixUnceasing TopInternal playtestUnceasing Top relic is no longer triggered by card plays from effects that occur before the player draws their hand (ex. Mayhem card)
- Fixed an interaction between Mayhem and Relax
- Fixed an issue where, if Mayhem card autoplayed Hello World card, Hello World's effect would trigger immediately after
- When cards that require card selection are autoplayed by Mayhem, the start of turn sequence no longer continues behind the choice screen
- Rarity changed from Uncommon to Rare and now triggers before card draw
- Mayhem-ing a card afflicted with Forced Insight no longer softlocks the game
- Updated Mayhem card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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