
Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference+
Skill
1
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
Version

Cosmic Indifference
Skill
1
Gain 5 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference+
Skill
1
Gain 8 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference+
Skill
1
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference
Skill
1
Gain 9 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.

Cosmic Indifference+
Skill
1
Gain 12 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic Indifference
RegentSkillCommon
You are viewing an old version of this card
You gain 6 Block (9 upgraded), then a selection screen shows your Discard Pile and you choose one card to place on top of your Draw Pile. It becomes your next draw unless something else is put on top later. With an empty Discard Pile the card is just Block.
When to take Cosmic Indifference
A Defend replacement with a tutor attached. Take it in Act 1 over a Defend when your deck has draw-triggered or best-in-class cards worth seeing again, like Kingly Kick or Kingly Punch.
Cards that synergize with Cosmic Indifference

Kingly Kick
Attack
4
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.
Kingly KickKingly Kick and Kingly Punch get better every time they are drawn, and this redraws them.Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.
Whenever you draw this card, reduce its cost by 1.

Kingly Punch
Attack
1
Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.
Kingly PunchKingly Kick and Kingly Punch get better every time they are drawn, and this redraws them.Deal 8 damage.
Whenever you draw this card, increase its damage by 4 this combat.
Whenever you draw this card, increase its damage by 4 this combat.

I Am Invincible
Skill
1
Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.
I Am InvincibleI Am Invincible plays itself at end of turn if it is on top of your Draw Pile, which this arranges for 10 free Block.Gain 10 Block.
At the end of your turn, if this is on top of your Draw Pile, play it.
At the end of your turn, if this is on top of your Draw Pile, play it.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet comes back for a second cast.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeProphesize then draws the stacked card with five others.Draw 6 cards.
Beacon of Hope
Power
1
Whenever you gain Block on your turn, other players gain half that much Block.
Beacon of HopeBeacon of Hope makes Block count for more, and Cosmic Indifference gains itWhenever you gain Block on your turn, other players gain half that much Block.

Entrench
Skill
2
Double your Block.
EntrenchEntrench makes Block count for more, and Cosmic Indifference gains itDouble your Block.

Prolong
Skill
0
Next turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
ProlongProlong makes Block count for more, and Cosmic Indifference gains itNext turn, gain Block equal to your current Block.
Exhaust.
Exhaust.
Relics that synergize with Cosmic Indifference
Parrying ShieldParrying ShieldParrying Shield makes Block count for more, and Cosmic Indifference gains itIf you end a turn with at least 10 Block, deal 6 damage to a random enemy.
Sturdy ClampSturdy ClampSturdy Clamp makes Block count for more, and Cosmic Indifference gains itUp to 10 Block persists across turns.
Pael's LegionPael's LegionPael's Legion makes Block count for more, and Cosmic Indifference gains itDoubles Block gained from a card, then goes to sleep for 2 turns.
VambraceVambraceVambrace makes Block count for more, and Cosmic Indifference gains itThe first time you gain Block from a card each combat, double the amount gained.
Changes by version
- Block increased from 5 to 6 (upgraded 8 to 9)
- Block decreased from 6 to 5 (upgraded 9 to 8)
- Block gain decreased from 9 to 6 (upgraded 12 to 9)
All 4 patch notes1 older
- Reworked the cardBlock20(24)13(17)ExhaustExhaustno ExhaustInternal playtestBlock gain decreased from 20 to 13 (upgraded 24 to 17) and removed Exhaust
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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