Version

Kingly Kick

RegentAttackUncommon
Deal 27 damage.
Whenever you draw this card, reduce its cost by 1.

A 27-damage hit, 35 upgraded, that starts at 4 Energy. Every time you draw it, including the opening draw, its cost drops by 1 for the rest of the combat, down to free. First draw makes it 3, the second 2, the fourth draw makes it 0. Only real draws count; effects that move it to Hand without drawing do not.

Character
Type
Attack
Rarity
Uncommon
Cost
4 Energy
Target
One enemy

When to take Kingly Kick

Take it for small, fast decks in Act 2 onward, where you draw it three or four times in a long fight. In a 30-card deck you will see it once, so skip it there.

Cards that synergize with Kingly Kick

Prophesize
Skill
2
Draw 6 cards.
Prophesize and Glimmer cycle the deck to draw it again.Draw 6 cards.
Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Prophesize and Glimmer cycle the deck to draw it again.Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Cosmic Indifference
Skill
1
Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Cosmic Indifference and Photon Cut put it on top so the next draw is it.Gain 6 Block.
Put a card from your Discard Pile on top of your Draw Pile.
Photon Cut
Attack
1
Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Cosmic Indifference and Photon Cut put it on top so the next draw is it.Deal 10 damage.
Draw 1 card.
Put 1 card from your Hand on top of your Draw Pile.
Tyranny
Power
1
At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Tyranny draws an extra card every turn.At the start of your turn, draw 1 card and Exhaust 1 card from your Hand.
Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Glow adds draws now and next turn.Gain .
Draw 1 card.
Next turn, draw 1 card.

Relics that synergize with Kingly Kick

Intimidating Helmet
Intimidating Helmet triggers on cards that cost 2 or more, and Kingly Kick is oneWhenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 19 Mar 2026Damage24(30)27(35)Beta branch
    Damage increased from 24 to 27 (upgraded 30 to 35)
  2. 4 Sep 2025Bug fixFrantic EscapeInternal playtest
    Ambush, Frantic Escape, and Kingly Kick cards now have proper energy icons in their descriptions
  3. 3 Apr 2025Damage23(29)24(30)Internal playtest
    Damage increased from 23 to 24 (upgraded 29 to 30)
All 11 patch notes8 older
  1. 13 Feb 2025Damage21(27)23(29)Internal playtest
    Damage increased from 21 to 23 (upgraded 27 to 29)
  2. 30 Jan 2025Cost34Internal playtest
    Cost changed from 3 to 4 and cost reduction applies for this combat instead of just for this turn
  3. 23 Jan 2025Bug fixMetamorphosisInternal playtest
    Fixed an issue where Kingly Kick card couldn't have its cost reduced to 0 by effects like Metamorphosis
  4. 16 Jan 2025ReworkInternal playtest
    Reworked the card
  5. 29 Jun 2024Bug fixInternal playtest
    Kingly Kick description now specifies unblocked damage
  6. 21 Jun 2024ReworkInternal playtest
    Reworked Kingly Kick card
  7. 7 Jun 2024NumberInternal playtest
    Damage per star per star decreased from 8 to 6 (upgraded 12 to 9)
  8. 24 May 2024ReworkInternal playtest
    Now costs 4 stars and deals 8(12) damage for each star gained this turn

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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