
Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Shining Strike+
Attack
1
Deal 11 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Version

Shining Strike
Attack
1
Deal 7 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Shining Strike+
Attack
1
Deal 11 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Shining Strike
Attack
1
Deal 6 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Shining Strike+
Attack
1
Deal 10 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining Strike
RegentAttackUncommon
You are viewing an old version of this card
Deals 8, 11 upgraded, gives 2 Stars, then puts itself on top of your draw pile.
Next draw: it is the first card you draw next turn, unless it has Exhaust or a one-time exhaust flag.
Loop: it never reaches the discard pile on its own, so you replay it every turn for the rest of the fight, 1 Energy for 8 and 2 Stars.
Cost: one draw slot each turn.
Tag: it has the Strike tag.
When to take Shining Strike
The steadiest Star income the Regent has, since two Stars a turn funds most Star costs on its own. A second copy locks up two draw slots.
Cards that synergize with Shining Strike

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole deals 3 to every enemy whenever you gain Stars, every turn.Whenever you spend or gain , deal 3 damage to ALL enemies.

Radiate
Attack
0
Deal 3 damage to ALL enemies for each gained this turn.
RadiateRadiate deals 3 to all per Star gained this turn, 6 after this card.Deal 3 damage to ALL enemies for each gained this turn.

Comet
Attack
0
5
Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.
CometComet, Devastate and Seven Stars are what the Stars are for.Deal 33 damage.
Apply 3 Weak.
Apply 3 Vulnerable.
Apply 3 Weak.
Apply 3 Vulnerable.

Devastate
Attack
1
4
Deal 30 damage.
DevastateComet, Devastate and Seven Stars are what the Stars are for.Deal 30 damage.

Seven Stars
Attack
2
7
Deal 7 damage to ALL enemies 7 times.
Seven StarsComet, Devastate and Seven Stars are what the Stars are for.Deal 7 damage to ALL enemies 7 times.

Decisions, Decisions
Skill
0
6
Draw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Decisions, DecisionsDecisions, Decisions costs Stars, and Shining Strike gains themDraw 3 cards.
Choose a Skill in your Hand and play it 3 times.
Exhaust.
Choose a Skill in your Hand and play it 3 times.
Exhaust.

Neutron Aegis
Power
1
5
Gain 8 Plating.
Neutron AegisNeutron Aegis costs Stars, and Shining Strike gains themGain 8 Plating.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble costs Stars, and Shining Strike gains themGain 9 .
Exhaust.
Exhaust.

The Smith
Skill
1
4
Forge 30.
The SmithThe Smith costs Stars, and Shining Strike gains themForge 30.

Alignment
Skill
0
3
Gain .
AlignmentAlignment costs Stars, and Shining Strike gains themGain .

Astral Pulse
Attack
0
3
Deal 6 damage to ALL enemies twice.
Astral PulseAstral Pulse costs Stars, and Shining Strike gains themDeal 6 damage to ALL enemies twice.

Dying Star
Attack
1
3
Ethereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Dying StarDying Star costs Stars, and Shining Strike gains themEthereal.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.
Deal 9 damage to ALL enemies. ALL enemies lose 9 Strength this turn.

Gamma Blast
Attack
0
3
Deal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.
Gamma BlastGamma Blast costs Stars, and Shining Strike gains themDeal 13 damage.
Apply 2 Weak.
Apply 2 Vulnerable.
Apply 2 Weak.
Apply 2 Vulnerable.

Reflect
Skill
1
3
Gain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.
ReflectReflect costs Stars, and Shining Strike gains themGain 15 Block.
Blocked attack damage is reflected to your attacker this turn.
Blocked attack damage is reflected to your attacker this turn.

Resonance
Skill
1
3
Gain 1 Strength. ALL enemies lose 1 Strength.
ResonanceResonance costs Stars, and Shining Strike gains themGain 1 Strength. ALL enemies lose 1 Strength.

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne costs Stars, and Shining Strike gains themWhenever you play a card, gain .

Falling Star
Attack
0
2
Deal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.
Falling StarFalling Star costs Stars, and Shining Strike gains themDeal 8 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Apply 1 Weak.
Apply 1 Vulnerable.

Guiding Star
Attack
1
2
Deal 12 damage.
Draw 2 cards.
Draw 2 cards.
Guiding StarGuiding Star costs Stars, and Shining Strike gains themDeal 12 damage.
Draw 2 cards.
Draw 2 cards.

Meteor Shower
Attack
0
2
Deal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Meteor ShowerMeteor Shower costs Stars, and Shining Strike gains themDeal 14 damage to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.
Apply 2 Weak and Vulnerable to ALL enemies.

Particle Wall
Skill
0
2
Gain 9 Block.
Return this card to your Hand.
Return this card to your Hand.
Particle WallParticle Wall costs Stars, and Shining Strike gains themGain 9 Block.
Return this card to your Hand.
Return this card to your Hand.

Quasar
Skill
0
2
Choose 1 of 3 random Colorless cards to add into your Hand.
QuasarQuasar costs Stars, and Shining Strike gains themChoose 1 of 3 random Colorless cards to add into your Hand.

Cloak of Stars
Skill
0
1
Gain 7 Block.
Cloak of StarsCloak of Stars costs Stars, and Shining Strike gains themGain 7 Block.

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear costs Stars, and Shining Strike gains themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Constellation
Skill
0
2
Another player draws 1 card, gains , and gains 9 Block.
ConstellationConstellation costs Stars, and Shining Strike gains themAnother player draws 1 card, gains , and gains 9 Block.
Relics that synergize with Shining Strike
Strike DummyStrike DummyStrike Dummy adds 3 to each hit.Cards containing “Strike” deal 3 additional damage.
Changes by version
- Hellraiser card no longer infinitely plays Shining Strike card when it's enchanted with SwiftBug fixHistory CoursePlaytestFixed History Course copy of Shining Strike card going back into your Draw Pile
- Damage increased from 7 to 8
- Damage increased from 6 to 7 (upgraded 10 to 11)
All 7 patch notes4 older
- Upgrade changed from +1 star to +4 damage
- Replaced Shining Strike card's portrait art with Polish card's art
- Changed Regent's Neow blessing bundle: no longer contains Seven Stars card, replaced with Shining Strike card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.













