
Alignment
Skill
0
3
Gain .

Alignment+
Skill
0
3
Gain .
Version
Currentv0.107.1 · newest of 5Pre Mar 2026March 19th · 4 of 5Pre Jul 2025July 3rd · 3 of 5Pre Apr 2025April 10th · 2 of 5Pre Dec 2024December 12th · 1 of 5

Alignment
Skill
0
2
Gain .

Alignment+
Skill
0
2
Gain .
Gain .
Gain .

Alignment
Skill
0
3
Gain .

Alignment+
Skill
0
3
Gain .
Gain .
Gain .

Alignment
Skill
0
3
Gain .

Alignment+
Skill
0
3
Gain .
Gain .
Gain .

Alignment
Skill
0
3
Gain .

Alignment+
Skill
0
3
Gain .
Gain .
Gain .
Alignment
RegentSkillUncommon
You are viewing an old version of this card
Gain .
Gain .
It costs no Energy but 3 Stars, and gives 2 Energy, 3 when upgraded. The Regent starts every combat with 3 Stars from Divine Right, so it is playable on turn 1 as a pure gain. Spending the Stars also triggers everything that keys off spent Stars, such as Black Hole and Child of the Stars.
When to take Alignment
Fits any Regent deck with expensive cards once you have Star income beyond the starting 3, like Venerate or Genesis. Upgrading it buys a full extra turn of plays.
Cards that synergize with Alignment

Venerate
Skill
1
Gain .
VenerateVenerate and Genesis refill the Stars it spends.Gain .

Genesis
Power
2
At the start of your turn, gain .
GenesisVenerate and Genesis refill the Stars it spends.At the start of your turn, gain .

Black Hole
Power
1
Whenever you spend or gain , deal 3 damage to ALL enemies.
Black HoleBlack Hole turns the spend into 3 damage to all enemies.Whenever you spend or gain , deal 3 damage to ALL enemies.

Child of the Stars
Power
1
Whenever you spend , gain 2 Block for each spent.
Child of the StarsChild of the Stars adds Block per Star spent.Whenever you spend , gain 2 Block for each spent.

Royal Gamble
Skill
0
5
Gain 9 .
Exhaust.
Exhaust.
Royal GambleRoyal Gamble gains Stars, which pay for AlignmentGain 9 .
Exhaust.
Exhaust.

Knockout Blow
Attack
3
Deal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .
Knockout BlowKnockout Blow gains Stars, which pay for AlignmentDeal 30 damage.
If this kills an enemy, gain .
If this kills an enemy, gain .

Shining Strike
Attack
1
Deal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.
Shining StrikeShining Strike gains Stars, which pay for AlignmentDeal 8 damage.
Gain .
Put this card on top of your Draw Pile.
Gain .
Put this card on top of your Draw Pile.

Big Bang
Skill
0
Draw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.
Big BangBig Bang gains Stars, which pay for AlignmentDraw 1 card.
Gain .
Gain .
Forge 5.
Exhaust.
Gain .
Gain .
Forge 5.
Exhaust.

Gather Light
Skill
1
Gain 8 Block.
Gain .
Gain .
Gather LightGather Light gains Stars, which pay for AlignmentGain 8 Block.
Gain .
Gain .

Glow
Skill
1
Gain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.
GlowGlow gains Stars, which pay for AlignmentGain .
Draw 1 card.
Next turn, draw 1 card.
Draw 1 card.
Next turn, draw 1 card.

Solar Strike
Attack
1
Deal 9 damage.
Gain .
Gain .
Solar StrikeSolar Strike gains Stars, which pay for AlignmentDeal 9 damage.
Gain .
Gain .

The Sealed Throne
Power
1
3
Whenever you play a card, gain .
The Sealed ThroneThe Sealed Throne gains Stars, which pay for AlignmentWhenever you play a card, gain .

Crescent Spear
Attack
1
1
Deal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.
Crescent SpearCrescent Spear triggers when you spend Stars, and Alignment spends themDeal 8 damage.
Deals 2 additional damage for ALL your cards that have a cost.
Deals 2 additional damage for ALL your cards that have a cost.

Heavenly Drill
Attack
X
Deal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.
Heavenly DrillHeavenly Drill costs X, so every Energy Alignment gives goes into itDeal 8 damage X times.
Double X if it's 4 or more.
Double X if it's 4 or more.

Volley
Attack
X
Deal 10 damage to a random enemy X times.
VolleyVolley costs X, so every Energy Alignment gives goes into itDeal 10 damage to a random enemy X times.

Make It So
Attack
0
Deal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.
Make It SoMake It So counts the Skills you play, and Alignment is a free oneDeal 6 damage.
Every 3 Skills you play in a turn, put this into your Hand.
Every 3 Skills you play in a turn, put this into your Hand.

Lunar Blast
Attack
0
Deal 4 damage for each Skill already played this turn.
Lunar BlastLunar Blast counts the Skills you play, and Alignment is a free oneDeal 4 damage for each Skill already played this turn.

Pale Blue Dot
Power
1
If you play 5 or more cards in a turn, draw 1 card at the start of your next turn.
Pale Blue DotPale Blue Dot rewards playing many cards, and Alignment is freeIf you play 5 or more cards in a turn, draw 1 card at the start of your next turn.

Monologue
Skill
0
Whenever you play a card this turn, gain 1 Strength this turn.
MonologueMonologue rewards playing many cards, and Alignment is freeWhenever you play a card this turn, gain 1 Strength this turn.

Panache
Power
0
Every time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
PanachePanache rewards playing many cards, and Alignment is freeEvery time you play 5 cards in a single turn, deal 10 damage to ALL enemies.
Relics that synergize with Alignment
Mini RegentMini RegentMini Regent gives 1 Strength on your first spend each turn.The first time you spend each turn, gain 1 Strength.
Galactic DustGalactic DustGalactic Dust pays 10 Block per 10 Stars spent.For every 10 spent, gain 10 Block.
Divine DestinyDivine DestinyDivine Destiny gains Stars, which pay for AlignmentAt the start of each combat, gain .
Divine RightDivine RightDivine Right gains Stars, which pay for AlignmentAt the start of each combat, gain .
Lunar PastryLunar PastryLunar Pastry gains Stars, which pay for AlignmentAt the end of your turn, gain .
Tuning ForkTuning ForkTuning Fork counts the Skills you play, and Alignment is a free oneEvery time you play 10 Skills, gain 7 Block.
Letter OpenerLetter OpenerLetter Opener counts the Skills you play, and Alignment is a free oneEvery time you play 3 Skills in a single turn, deal 5 damage to ALL enemies.
Rainbow RingRainbow RingRainbow Ring counts the Skills you play, and Alignment is a free oneThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Razor ToothRazor ToothRazor Tooth counts the Skills you play, and Alignment is a free oneEvery time you play an Attack or Skill, Upgrade it for the remainder of combat.
Iron ClubIron ClubIron Club rewards playing many cards, and Alignment is freeEvery 4 cards you play, draw 1 card.
Changes by version
- Star cost decreased from 3 to 2
- Star cost increased from 2 to 3
- Star cost decreased from 3 to 2 and Energy gain decreased from 3 to 2 (upgraded 4 to 3)
All 9 patch notes6 older
- Energy gain increased from 2 to 3 (upgraded 3 to 4)
- Energy gain increased from 1 to 2 (upgraded 2 to 3)
- Reworked Alignment card
- Stars increased from 3 to 4 (upgraded 4 to 5)
- Rarity changed from Rare to Uncommon
- Improved Alignment wording
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.











