
Master Planner
Power
2
When you play a Skill, it gains Sly.

Master Planner+
Power
1
When you play a Skill, it gains Sly.
Version
Master Planner
SilentPowerRare
You are viewing an old version of this card
When you play a Skill, it gains Sly.
When you play a Skill, it gains Sly.
Cost: a 2-cost Power, 1 upgraded, that adds the Sly keyword to each Skill after you play it, for the rest of the combat.
Sly: it means that if the card is discarded from your Hand before the end of your turn, it is played for free.
Timing: so the first play of every Skill is normal, and from then on any discard effect turns that Skill into a free play.
Exception: end-of-turn discards do not count, only discards during your turn, and the Sly play picks its own targets.
When to take Master Planner
Only for a discard-heavy Silent, since the payoff starts on the second pass through the deck and wants long fights. Upgrade it first, since 2 Energy on turn 1 is a hard price.
Cards that synergize with Master Planner

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble discards the whole Hand, the biggest Sly trigger.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Acrobatics
Skill
1
Draw 3 cards.
Discard 1 card.
Discard 1 card.
AcrobaticsAcrobatics and Prepared discard cheaply.Draw 3 cards.
Discard 1 card.
Discard 1 card.

Prepared
Skill
0
Draw 1 card.
Discard 1 card.
Discard 1 card.
PreparedAcrobatics and Prepared discard cheaply.Draw 1 card.
Discard 1 card.
Discard 1 card.

Tools of the Trade
Power
1
At the start of your turn, draw 1 card and discard 1 card.
Tools of the TradeTools of the Trade discards every turn on its own.At the start of your turn, draw 1 card and discard 1 card.

Storm of Steel
Skill
1
Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Storm of SteelStorm of Steel adds a Shiv for each Skill it fires.Discard your Hand.
Add 1 Shiv into your Hand for each card discarded.
Add 1 Shiv into your Hand for each card discarded.
Relics that synergize with Master Planner
TingshaTingshaTingsha and Tough Bandages pay for each discard too.Whenever you discard a card during your turn, deal 3 damage to a random enemy for each card discarded.
Tough BandagesTough BandagesTingsha and Tough Bandages pay for each discard too.Whenever you discard a card during your turn, gain 3 Block.
PermafrostPermafrostPermafrost triggers on Powers played, and Master Planner is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Master Planner is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Master Planner is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Master Planner is oneWhenever you play a Power, draw 1 card.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and Master Planner is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- Cost changed from 3 to 2 (upgraded 3 to 1) and upgrade no longer adds Sly
- Master Planner card now has Sly hovertip
- Bug fixInternal playtestFixed punctuation on Master Planner card
All 6 patch notes3 older
- Added Sly
- Completely reworked Master Planner card
- Master Planner rarity changed from UNCOMMON to RARE
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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