
The Hunt
Attack
1
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
If Fatal, gain an additional card reward.
Exhaust.

The Hunt+
Attack
1
Deal 15 damage.
If Fatal, gain an additional card reward.
Exhaust.
If Fatal, gain an additional card reward.
Exhaust.
Version
The Hunt
SilentAttackRare
You are viewing an old version of this card
One Energy for 10 damage, 15 upgraded, and the card Exhausts.
If this hit is the one that kills a non-minion enemy, the combat's reward screen gets a second card reward with 3 choices, and a marker power appears on you so you know it worked.
Kills from Poison, Doom or other cards do not count, and minions never do.- The card is excluded from random card generation, so it only appears as a proper reward.
When to take The Hunt
Take it early in Act 1 when an extra pick from the Silent pool matters most, aimed at whatever is about to die. By Act 3 it is just a cheap Attack that Exhausts.
Cards that synergize with The Hunt

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid PlansWell-Laid Plans holds it until a kill is on the table.At the end of your turn, Retain up to 1 card.

Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Exhaust.
Secret WeaponSecret Weapon digs it out on the right turn.Put an Attack from your Draw Pile into your Hand.
Exhaust.
Exhaust.

Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Shadow StepShadow Step doubles the hit for a bigger target.Discard your Hand.
Next turn, Attacks deal double damage.
Next turn, Attacks deal double damage.
Tracking
Power
2
Weak enemies take double damage from Attacks.
TrackingTracking does the same against Weak enemies.Weak enemies take double damage from Attacks.

Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
NightmareNightmare copies it three times for three separate rewards.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Relics that synergize with The Hunt
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and The Hunt Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and The Hunt Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and The Hunt Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Rules and timing
Excluded from random card generation in combat.
Changes by version
- The Hunt card now applies a power when it successfully triggers
- Upgrade damage increased from +3 to +5
- The Hunt card now properly shows the hovertip for Fatal
All 7 patch notes4 older
- Reworked The Hunt card
- The Hunt card can no longer be generated by Splash card
- Fixed punctuation in The Hunt card
- Added to the game
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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