Version

The Hunt

SilentAttackRare
Deal 10 damage.
If Fatal, gain an additional card reward.
Exhaust.
  • One Energy for 10 damage, 15 upgraded, and the card Exhausts.
  • If this hit is the one that kills a non-minion enemy, the combat's reward screen gets a second card reward with 3 choices, and a marker power appears on you so you know it worked.
  • Kills from Poison, Doom or other cards do not count, and minions never do.
  • The card is excluded from random card generation, so it only appears as a proper reward.
Character
Type
Attack
Rarity
Rare
Cost
1 Energy
Target
One enemy

When to take The Hunt

Take it early in Act 1 when an extra pick from the Silent pool matters most, aimed at whatever is about to die. By Act 3 it is just a cheap Attack that Exhausts.

Cards that synergize with The Hunt

Well-Laid Plans
Power
1
At the end of your turn, Retain up to 1 card.
Well-Laid Plans holds it until a kill is on the table.At the end of your turn, Retain up to 1 card.
Secret Weapon
Skill
0
Put an Attack from your Draw Pile into your Hand.
Exhaust.
Secret Weapon digs it out on the right turn.Put an Attack from your Draw Pile into your Hand.
Exhaust.
Shadow Step
Skill
1
Discard your Hand.
Next turn, Attacks deal double damage.
Shadow Step doubles the hit for a bigger target.Discard your Hand.
Next turn, Attacks deal double damage.
Tracking
Power
2
Weak enemies take double damage from Attacks.
Tracking does the same against Weak enemies.Weak enemies take double damage from Attacks.
Nightmare
Skill
3
Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.
Nightmare copies it three times for three separate rewards.Choose a card.
Next turn, add 3 copies of that card into your Hand.
Exhaust.

Relics that synergize with The Hunt

Burning Sticks
Burning Sticks triggers when cards are Exhausted, and The Hunt Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss Paper
Joss Paper triggers when cards are Exhausted, and The Hunt Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten Soul
Forgotten Soul triggers when cards are Exhausted, and The Hunt Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.

Rules and timing

Excluded from random card generation in combat.

Changes by version

  1. 4 Dec 2025InterfaceInternal playtest
    The Hunt card now applies a power when it successfully triggers
  2. 11 Sep 2025Damage upgrade+3+5Internal playtest
    Upgrade damage increased from +3 to +5
  3. 4 Sep 2025InterfaceFatalInternal playtest
    The Hunt card now properly shows the hovertip for Fatal
All 7 patch notes4 older
  1. 14 Aug 2025ReworkInternal playtest
    Reworked The Hunt card
  2. 24 Jul 2025Bug fixSplashInternal playtest
    The Hunt card can no longer be generated by Splash card
  3. 3 Jul 2025Bug fixInternal playtest
    Fixed punctuation in The Hunt card
  4. 26 Jun 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam