Toadpole
MonsterHealth
23/24 HPAny number from 21 to 25, rolled when the fight starts. From 22 to 26 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Underdocksthe Toadpoles fight, 1 in 4 from the weak pool (the first 3 fights).
See fight
Part of
Toadpoles fightOne of its opening enemies.

7/8
23/23/24/24Toadpole
7/8
2Thorns
/
3/4×3
2
0
0
2
0
2
0
0
2
0
0
2
0
The one behind ·Turn 1
How to beat Toadpole
HP: 21 to 25 each. This weak fight is about picking the right target each turn.
Pattern: on your second turn the front one is spiky and the back one is not, on your third it is the reverse, and on your fourth neither is spiky.
Target the one with no Thorns, or accept 2 damage per hit if the kill is there.
Damage: Spike Spit totals 9 across three hits and Whirl is 7, so Block is cheap. Multi-hit attacks are great here except into the spiky one.
Notes
- HP 21 to 25 (22 to 26 at Ascension 8+).
- Underdocks weak pool, always exactly two.
- The front and back roles are set by the encounter, not chosen at random.
- Eye and skin patterns are rolled cosmetically per Toadpole.
Changes by version
- Changed Calcified Cultist + Toadpole encounter: now Calcified Cultist + Seapunk
- Changed Toadpoles normal encounter: swapped the position of the Cultist and the Toadpole
- Nerfed Normal Toadpoles fight: now has one less Toadpole
All 10 patch notes7 older
- Spike spit move damage increased from 2 to 3 (3 to 4 with Ascension)
- Added SFX
- Fixed issue with Toadpole death animation transitioning back to idle
- Buffed Toadpole
- Updated Toadpole enemy animations
- Changed ToadpoleChangeInternal playtestEncounter no longer includes a weaker and a stronger Toadpole
- Added Toadpole animations
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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