Calcified Cultist
MonsterHealth
40/41 HPAny number from 38 to 41, rolled when the fight starts. From 39 to 42 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Underdocksthe Cultists fight, 1 in 10 from the normal pool. the Underdocks Wildlife fight, 1 in 10 from the normal pool.
See fight
Part of
Cultists fightOne of its opening enemies. Also in the Underdocks Wildlife fight.


2Ritual
40/40/41/41Calcified Cultist
2
2Ritual
/
9/11
2
2
2
2
2
2
Turn 1
How to beat Calcified Cultist
It hits harder than its partner early and never blocks: with 38 to 41 HP it is a two- or three-attack kill.
In the Cultists fight its partner the Damp Cultist starts weaker but gains 5 (6) Strength a turn, so the Damp passes it on turn five (they are level on turn four at Ascension 9+).
Kill the Calcified first if the fight will be short, the Damp first if it will drag.
With a Seapunk it is the steady damage source and usually the second kill.
Weak scales well here since the base keeps growing.
Notes
- 38 to 41 HP (39 to 42 on Ascension 8+), no starting powers.
- Found in Underdocks in Cultists (with a Damp Cultist) and Underdocks Wildlife (with a Seapunk).
- Its attack sound gets louder with every Dark Strike, a purely cosmetic touch.
Changes by version
- Changed normal Toadpoles encounter: replaced Seapunk to Calcified Cultist
- Renamed Cultist M and Cultist F to Calcified Cultist and Damp Cultist respectively
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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