Damp Cultist

Monster
Health
52/53 HPAny number from 51 to 53, rolled when the fight starts. From 52 to 54 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Underdocksthe Cultists fight, 1 in 10 from the normal pool.
See fight
Part of
Cultists fightOne of its opening enemies.
buffRitual5/6Ritual
Damp Cultist52/52/53/53Damp CultistRitual5/6

Turn 1

How to beat Damp Cultist

  • The Damp Cultist is a timer: harmless for two turns, then adding 5 (6) to its hit every turn with no cap.
  • With 51 to 53 HP it needs three or four attacks, which is exactly why it is dangerous to ignore.
  • Against its partner the Calcified Cultist, which hits for 9 (11) at once but grows by only 2 a turn, the Damp passes it on turn five (they are level on turn four at Ascension 9+).
  • Kill the Damp first unless you can end the whole fight by turn four.
  • Strength removal resets it to nearly nothing, and Weak becomes worth more every turn.

Notes

  • 51 to 53 HP (52 to 54 on Ascension 8+), no starting powers.
  • It appears only in the Cultists fight in Underdocks, always paired with a Calcified Cultist.
  • The attack sound swells a little with every Dark Strike; that is cosmetic and tracks nothing in the game state.

Changes by version

  1. 19 Feb 2026BuffInternal playtest
    Starting damage now scales with ascension
  2. 11 Dec 2025BuffInternal playtest
    HP increased from 45(46)-47(48) to 51(52) to 53(54)
  3. 20 Jun 2025TextCalcified CultistInternal playtest
    Renamed Cultist M and Cultist F to Calcified Cultist and Damp Cultist respectively

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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