Cultists
FightFight
Monster room in Underdocks1 in 10 from the normal pool, equal odds
Health
92/94 HPCalcified Cultist 38 to 41, Damp Cultist 51 to 53, rolled when the fight starts. From Ascension 8: Calcified Cultist 39 to 42, Damp Cultist 52 to 54.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.


2Ritual
/
9/11
2
2
2
2
2
2
2
2
2
2
2
2
5/6Ritual
1/3
5/6
5/6
5/6
5/6
5/6
5/6
5/6
5/6
5/6
5/6
5/6
5/6
Turn 1 of 12
The enemies in this fight
How to beat Cultists
Two cultists
Calcified Cultist: 38 to 41 HP. Takes 2 Ritual and strikes for 9.
Damp Cultist: 51 to 53 HP. Takes 5 Ritual and strikes for 1.
Both spend turn 1 on Incantation, gaining Ritual, then Dark Strike every turn. Ritual adds that much Strength at the end of each of the cultist's turns, skipping the cast turn.
From turn 2 the Damp Cultist runs 1, 6, 11, 16, 21 while the Calcified one runs 9, 11, 13, 15, 17.
Target the Damp Cultist
The Damp Cultist is the target despite its harmless first hits: it out-damages its partner from turn 5 and swings for 26 by turn 7.
Kill it by turn 4 and the Calcified Cultist is a slow, blockable clock.
Turn 1 is free because neither attacks. Weak and Strength removal shine here.
At higher Ascension
- Ascension 8+: HP is 39 to 42 and 52 to 54.
- Ascension 9+: the Calcified Cultist strikes for 11 and the Damp one for 3 with 6 Ritual.
Where it appears
The Calcified Cultist also appears in Underdocks Wildlife; the Damp Cultist is only here. Ritual on an enemy skips its first end-of-turn payout, so the turn-2 strikes are still at base.

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