Cultists

Fight
Fight
Monster room in Underdocks1 in 10 from the normal pool, equal odds
Health
92/94 HPCalcified Cultist 38 to 41, Damp Cultist 51 to 53, rolled when the fight starts. From Ascension 8: Calcified Cultist 39 to 42, Damp Cultist 52 to 54.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.

Turn 1 of 12

How to beat Cultists

Two cultists

  • Calcified Cultist: 38 to 41 HP. Takes 2 Ritual and strikes for 9.
  • Damp Cultist: 51 to 53 HP. Takes 5 Ritual and strikes for 1.
  • Both spend turn 1 on Incantation, gaining Ritual, then Dark Strike every turn. Ritual adds that much Strength at the end of each of the cultist's turns, skipping the cast turn.
  • From turn 2 the Damp Cultist runs 1, 6, 11, 16, 21 while the Calcified one runs 9, 11, 13, 15, 17.

Target the Damp Cultist

  • The Damp Cultist is the target despite its harmless first hits: it out-damages its partner from turn 5 and swings for 26 by turn 7.
  • Kill it by turn 4 and the Calcified Cultist is a slow, blockable clock.
  • Turn 1 is free because neither attacks. Weak and Strength removal shine here.

At higher Ascension

  • Ascension 8+: HP is 39 to 42 and 52 to 54.
  • Ascension 9+: the Calcified Cultist strikes for 11 and the Damp one for 3 with 6 Ritual.

Where it appears

The Calcified Cultist also appears in Underdocks Wildlife; the Damp Cultist is only here. Ritual on an enemy skips its first end-of-turn payout, so the turn-2 strikes are still at base.

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