Playtest notes 17 Apr 2025

Internal playtest70 entries22 interface changes22 bug fixes17 balance changes5 content additions2 art updates1 audio update1 wording fix

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Items in this note

Content

Potions & Relics

  • Added Illusory Wall relic

Ancients

  • Tanx's Apex blessing now gives you its associated Apex Instinct relic

General

  • In runs where Neow appears, you start with 1 HP and heal at Neow
  • Map drawings are now saved into the save file
  • You can now erase parts of your drawings

Balance

Ancients

  • Choice's Paradox nerfed. Cards viewed from 10 -> 5

Enemies

  • Nerfed Corpse Slugs: no longer have multihit attacks
  • Changed Phantasmal Gardeners: initial moves changed to be all unique
  • Buffed Soul Fysh: HP increased from 144(155) -> 181(191)
  • Changed Waterfall Giant:
  • Now has a fixed moveset
  • No longer incorrectly scales
  • Steam Eruption starting amount increased from 6 -> 7
  • Buffed Mad Crab:
  • Dazed cards given increased from 2 -> 4
  • Smash damage increased from 12(13) -> 13(14)

Events

  • Buffed Abyssal Baths event: HP loss range decreased from 3-7 -> 2-6
  • Nerfed Orb Glutton event: "Smash the Slugs" choice energy gain decreased from 2 -> 1
  • Changed The Drowning Beacon event:
  • "Drink from the tide pool" choice now costs current HP instead of max HP
  • Waterlogged curse card now costs 1 energy and is Eternal
Keep reading18 more words

Multiplayer

  • In multiplayer, every map has one less node (We're especially looking for playtester feedback on this one!)

Art

  • Added light VFX to layer 1 of Underdocks' combat background
  • Added Toadpole animations

User interface & experience

Enemies

  • Hardened Shell power now counts down to show how much damage is left to be dealt
  • In power descriptions, replaced "this creature" with the creature's actual name
  • Test Subject now gets bigger as he respawns

Ancients

  • Updated Ancient card banner and text box

General

  • Any Epochs you discover can now be revealed in the Timeline for free
  • Epochs are no longer represented as drawn cards in the Timeline screen
  • Undiscovered Epochs now have a blurry preview in the Timeline
  • Added enchantment icon next to card entry in deck history
  • Added heal VFX when you're healed at an event (or Ancient)
  • Made changes to multi-card play UX
  • Created a schema to show how to obtain epochs when you hover over their slot
  • Enchantment tab is now scooted up if there is no star cost
  • Enchantments that are used up now appear disabled
  • Feedback screen now only clears when you submit feedback, not when it closes
  • Give Up is now disabled if the climb is already over
  • Room where a specific relic was received is now highlighted when hovering over said relic in Run History
Keep reading104 more words

General (continued)

  • If a player obtains multiple epochs, they are now staggered by 3 seconds each
  • Moved the card reward row down very slightly and increased the period when they're unselectable from 0.2 seconds to 0.35 seconds so that it's less likely for players to rapidly click on reward buttons and pick a card on accident
  • Removed epoch titles from the cards when obtaining them
  • Updated map drawing colors for all characters
  • When peeking from a hand selection (ex. Decisions, Decisions card) your whole hand is now visible again
  • When using the search bar in the card library, it no longer shows all pools

Audio

Wording

Bug fixes

Ironclad

  • Choosing a Bound card to upgrade as a target for Armaments no longer softlocks the game after ending turn

Necrobinder

  • Doom no longer shrinks monster size if the monster grew

Regent

Potions & Relics

  • Beetle Juice potion now accounts for any other scale modification made to the monster

Ancients

  • Tezcatara's Ember blessing now properly shows up in event room hovertips

Enemies

  • Fixed Phantasmal Gardeners so that their HP is now ranged from 28(29)-32(33) instead of incorrectly either 28/29 or 32/33
  • Enemies that start combat with debuffs (ex. Slow) no longer shake when the room starts
  • Fixed typo in Hardened Shell power description
  • Disrupt power now only resets from 0 at the start of the player turn
  • Tough Eggs in Ovicopter fight no longer appear offscreen

Events

General

  • Players can now hover over history nodes in game over screen
  • End Turn button now shows the turn number on turn 1
  • Fixed issue where clicking too fast in Epoch unlock screens causing weirdness and overlaps
  • Fixed card grid overlapping with scrollbar at certain aspect ratios
  • The VFX for when a power wears off no longer appears when you hard close the application mid-combat
  • When in fullscreen, the edge of the window is now clickable
  • Fixed issue where clicking the Close button twice in Unlock screens would cause weirdness
Keep reading66 more words

Multiplayer

  • Ancient room is now only saved after all players have picked a blessing option (Previously, the room would be saved as soon as the host picked an
  • option, which would cause clients to miss out on taking rewards after the save was loaded)
  • Confused debuff no longer applies to all players in MP
  • Reduced the chances of seeing duplicate relics at the treasure room screen
Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam