
GUARDS!!!
Skill
2
Transform any number of cards in your Hand into Minion Sacrifice.
Exhaust.
Exhaust.

GUARDS!!!+
Skill
2
Transform any number of cards in your Hand into Minion Sacrifice+.
Exhaust.
Exhaust.
GUARDS!!!
RegentSkillRare
Choose any number of cards in your hand; each one becomes a Minion Sacrifice, a 0-cost Skill with the Minion tag that gives 8 Block and Exhausts. GUARDS!!! then Exhausts. The tokens are yours to play this turn, so four cards become 32 Block for 2 Energy and nothing more. Upgraded the tokens are Minion Sacrifice+, worth 11 Block each.
When to take GUARDS!!!
Hold it for a boss's big attack turn or a hand that drew nothing useful, taking it in decks that often have spare cards in hand. It is not a card to play every turn.
Cards that synergize with GUARDS!!!

Glimmer
Skill
1
Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.
GlimmerGlimmer and Prophesize fill the hand first.Draw 3 cards.
Put 1 card from your Hand on top of your Draw Pile.
Put 1 card from your Hand on top of your Draw Pile.

Prophesize
Skill
2
Draw 6 cards.
ProphesizeGlimmer and Prophesize fill the hand first.Draw 6 cards.

Collision Course
Attack
0
Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.
Collision CourseCollision Course and Crash Landing leave Debris to feed it.Deal 11 damage.
Add a Debris into your Hand.
Add a Debris into your Hand.

Crash Landing
Attack
1
Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.
Crash LandingCollision Course and Crash Landing leave Debris to feed it.Deal 21 damage to ALL enemies.
Fill your Hand with Debris.
Fill your Hand with Debris.

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceConvergence keeps a full hand ready for it.Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
Relics that synergize with GUARDS!!!
Vitruvian MinionVitruvian MinionVitruvian Minion doubles Minion Block, so each token gives 16 or 22.Cards containing “Minion” deal double damage and gain double Block.
Burning SticksBurning SticksBurning Sticks triggers when cards are Exhausted, and GUARDS!!! Exhausts itselfThe first time each combat you Exhaust a Skill, add a copy of it into your Hand.
Joss PaperJoss PaperJoss Paper triggers when cards are Exhausted, and GUARDS!!! Exhausts itselfEvery 5 times you Exhaust a card, draw 1 card.
Forgotten SoulForgotten SoulForgotten Soul triggers when cards are Exhausted, and GUARDS!!! Exhausts itselfWhenever you Exhaust a card, deal 1 damage to a random enemy.
Intimidating HelmetIntimidating HelmetIntimidating Helmet triggers on cards that cost 2 or more, and GUARDS!!! is oneWhenever you play a card that costs or more, gain 4 Block.
Changes by version
- 's Minion Sacrifice token: Block gain decreased from 8 to 7 (upgraded 11 to 10)
- Fixed not being able to select cards with a controller when you choose your whole hand via GUARDS!!!
- Fixed not being able to select cards with controller when you choose all the cards in your hand via GUARDS!!! card
All 6 patch notes3 older
- GUARDS!! to GUARDS!!! (one extra !)
- Fixed softlock when playing GUARDS!!! card
- Added card art
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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