Punch ConstructPunch ConstructPunch ConstructPunch Construct

Punch Off

Two Punch Constructs are duking it out and you see some treasure in between them...

Should you try to nab it?
You successfully nab the relic!

...or so you thought. A right-hook clocks you in the face.
The Constructs turn to you menacingly!

You put your dukes up.
FightPunch Construct 55 HPGold+10 to 20 for the win
Co-op voteOne vote is drawn, applies to all

What you can obtain

Relic
RandomChoices: Nab / Fight
Potion
RandomFor the win. Choice: Fight
Gold
10 to 20 GoldFor the win. Choice: Fight

Where it appears

How ? rooms roll ›
Only when
Floor 6 or later

What each choice does

Nab

Add Injury to your Deck. Obtain a random Relic.

What the game says
You successfully nab the relic!...or so you thought. A right-hook clocks you in the face.

I Can Take Them

Fight them for Greater Rewards.

What the game says
The Constructs turn to you menacingly!You put your dukes up.

Fight

RelicRandom for the winPotionRandom for the winFightPunch Construct 55 HPGold+10 to 20 for the win

Which option to take

Nab

  • Nab only when you are too low to take a couple of 14-damage punches; the Injury is permanent.

Fight I Can Take Them

Our pick
RelicRandom for the winPotionRandom for the winFightPunch Construct 55 HPGold+10 to 20 for the win
  • Fight. Two 55 HP constructs on floor 6 or later are a fair fight for any deck that clears elites, and the prize is a relic, a potion and gold with no strings.

How it plays

Nab

  • Nab drops an Injury (an Unplayable curse) into your deck, then offers one random relic from the run's relic bag as a reward.

I Can Take Them

  • Leads to a Fight button and a combat against two Punch Construct (55 HP each, 60 on the Tough Enemies ascension, 1 Artifact each).
  • Each cycles Fast Punch (5 damage twice, 6 on Deadly Enemies, plus 1 Frail), Strong Punch (14, 16 ascended) and Ready (10 Block), and the two start at different points in the cycle.

Winning and the leftover gold

  • Winning pays normal combat gold (10 to 20) plus one relic and one potion per player; the event does not resume afterwards.
  • The 91 to 98 Gold the event rolls is never paid out by either option.

Changes by version

  1. 13 Aug 2026PerformanceThe Lantern KeyPlaytest
    Reduced hitch on Punch Off and The Lantern Key events
  2. Fixed death quotes for dying to Punch Off and Mysterious Knight encounters
  3. 18 Jun 2026Bug fixv0.107.1
    Fixed being unable to discard potions in the Punch Off event
All 14 patch notes11 older
  1. Fixed being unable to discard potions in the Punch Off event
  2. 26 Apr 2026Bug fixBeta branch
    Fixed being unable to discard potions in the Punch Off event
  3. 19 Feb 2026NerfInternal playtest
    Nerfed Punch Off event fight: the Punch Constructs now start off weaker
  4. 12 Feb 2026InterfaceInternal playtest
    The Punch Constructs in the Punch Off event now face and punch each other until combat starts
  5. 18 Dec 2025ChangeInternal playtest
    Changed Punch Off event "I Can Take Them" fight: punch constructs now start with some missing HP (1-6 less current HP each) to represent that they have been fighting
  6. 4 Dec 2025ChangeInternal playtest
    Can no longer be seen before floor 6
  7. 16 Oct 2025Bug fixInternal playtest
    Fixed an issue where the Run History wouldn't load if you lost the run at the Punch Off event
  8. 2 Oct 2025Bug fixInjuryInternal playtest
    Punch Off event now shows an Injury preview for the first option
  9. 11 Sep 2025ChangeInternal playtest
    Changed Punch Off event
  10. 31 Jul 2025Nab option HP cost1218Internal playtest
    Nab option HP cost increased from 12 to 18
  11. 26 Jun 2025ArtInternal playtest
    Added placeholder background art

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.Get it on Steam