Punch Construct

Monster
Health
55/60 HPAlways 55. 60 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Glorythe Construct Menagerie fight, 1 in 9 from the normal pool.
UnderdocksMonster room, alone, 1 in 10 from the normal pool. the Punch Constructs fight, reached through Punch Off.
See fight
Part of
Construct Menagerie fightOne of its opening enemies. Also in the Punch Constructs fight.
Starts with
attack5/6×2debuffFrail1Frail
Punch Construct55/55/60/60Punch ConstructArtifact1

In the Punch Off event ·Turn 1

How to beat Punch Construct

  • Rhythm: Frail from Fast Punch is active on the very turn you need Block for Strong Punch, so budget a quarter more Block that turn or hold a non-card source of it.
  • Ready turn: deals no damage and leaves 10 Block on it for one of your turns, so aim big Attacks at the Fast Punch and Strong Punch turns.
  • Artifact: cancels the first debuff you throw, so open with a cheap one if Weak or Vulnerable is part of the plan.
  • HP: 55 (60 at Ascension 8+). A two or three turn kill alone.

Notes

  • Fights alone as a normal Underdocks encounter, with two Cubex Constructs in the Construct Menagerie in Glory, and in pairs from the Punch Off event in Underdocks.
  • In the event version each Construct starts 2 to 9 HP down, and the fight pays out a relic and a potion on top of normal rewards.
  • Ready's Block, Fast Punch's Frail and the Artifact do not scale.

Changes by version

  1. 18 Jun 2026ChangeFrailWeakv0.107.1
    Fast Punch now leads into Strong Punch (instead of the reverse), Ready now leads into Fast Punch, and it applies Frail instead of Weak
  2. 21 May 2026ChangeFrailWeakBeta branch
    Changed Punch Construct; Fast Punch move now leads into Strong Punch instead of Strong Punch leading into Fast Punch; Ready move now leads into Fast Punch; now applies Frail instead of Weak
  3. 19 Feb 2026Strong Punch move damage12(14)14(16)Internal playtest
    Strong Punch move damage increased from 12 to 14 (14 to 16 with Ascension)
All 8 patch notes5 older
  1. 8 Jan 2026InterfaceInternal playtest
    Adjusted hitbox and position
  2. 6 Nov 2025SoundInternal playtest
    Added SFX
  3. 18 Sep 2025Fast Punch damage4(4)6(5)Internal playtest
    Fast Punch damage increased from 4 to 6 (4 to 5 with Ascension)
  4. 21 Aug 2025ArtInternal playtest
    Added Punch Construct animations
  5. 22 May 2025BuffInternal playtest
    Buffed Punch Construct
    ChangeInternal playtest
    Normal encounter changed, now only contains a lone Punch Construct

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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