Construct Menagerie
FightFight
Monster room in Glory1 in 9 from the normal pool, equal odds
Health
185/200 HPPunch Construct 55, each Cubex Construct 65. From Ascension 8: Punch Construct 60, each Cubex Construct 70.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.

10Block
1055/55/60/60Punch Construct
1
2Strength
65/65/70/70Cubex Construct
1
2
2Strength
65/65/70/70Cubex Construct
1
2
10Block
5/6×2
1Frail
14/16
10
1
1
1
10
1
1
1
10
1
1
1
10
1
1
1
2Strength
7/8
2Strength
7/8
2Strength
5/6×2
1
2
1
4
1
6
1
6
1
8
1
10
1
10
1
12
1
14
1
14
1
16
1
18
2Strength
7/8
2Strength
7/8
2Strength
5/6×2
1
2
1
4
1
6
1
6
1
8
1
10
1
10
1
12
1
14
1
14
1
16
1
18
Turn 1 of 12
The enemies in this fight
How to beat Construct Menagerie
Punch and two Cubex
Punch Construct: 55 HP, with 1 Artifact. Cycles Ready, 10 Block, Fast Punch, two hits of 5 plus 1 Frail, and Strong Punch for 14.
Cubex Construct: two of them, 65 HP each, also with 1 Artifact. Each enters with 13 Block, spends turn 1 on Charge Up for 2 Strength.
Then it loops Repeater Blast for 7 plus 2 Strength, a second Repeater Blast, and Expel, two hits of 5, never returning to Charge Up, so each gains 4 Strength every three turns.
Kill the Cubex first
Kill the Cubex Constructs first, one at a time: two scaling together is the danger, and by the second loop each Repeater Blast is 13.
Punch Construct's damage is flat and its Frail is one stack, so it goes last.
Turn 1 is soft, since both Cubex only buff and Punch only blocks.
One large hit clears the 13 starting Block better than multi-hit.
At higher Ascension
- Ascension 8+: Punch has 60 HP and each Cubex 70.
- Ascension 9+: Fast Punch deals 6 per hit, Strong Punch 16, Repeater Blast 8 and Expel 6 per hit.
Where it appears
Punch Construct fights alone in Punch Construct and in the event fight Punch Constructs; a lone Cubex is the Overgrowth fight Cubex Construct.

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