Punch Constructs

FightEvent fight
Fight
Event fight in Underdocks
Health
110/120 HPEach Punch Construct 55. From Ascension 8: 60 each.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Reached through

Turn 1 of 12

How to beat Punch Constructs

Two Punch Constructs

  • Punch Construct: two of them, 55 HP each minus 2 to 9 HP from brawling, both with 1 Artifact.
  • They run the same loop, Ready for 10 Block, Fast Punch for two hits of 5 plus 1 Frail, and Strong Punch for 14, but one starts on Fast Punch and the other on Ready.
  • So their turns are offset: turn one is 10 damage, turn two 14 plus 10, turn three 14, then it repeats. At most one has Block on any of your turns, and on double-attack turns neither does.

Which one to hit

  • Start on the one that opened with Fast Punch: it stays bare through your first three turns while its partner spends turn two behind 10 Block.
  • After that, hit whichever construct did not just Ready. Save debuffs until the Artifacts are gone.
  • Block the 24-damage double turns. The single-attack turns are cheap.

At higher Ascension

  • Ascension 8+: 60 HP each before the reduction.
  • Ascension 9+: Fast Punch 6 per hit and Strong Punch 16.

Where it appears

Started only by the Punch Off event in the Underdocks (floor 6 or later) when you fight; in no act pool. The win pays 10 to 20 gold plus a random relic and potion; the other option takes the relic without fighting but adds an Injury curse. The construct also fights in Punch Construct and the Construct Menagerie.

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