Tracker Raider
MonsterHealth
23/24 HPAny number from 21 to 25, rolled when the fight starts. From 22 to 26 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Ruby Raiders fight, 1 in 12 from the normal pool.
See fight
Part of
Ruby Raiders fightA possible random pick in it.


2Frail
2Frail
1×8
Turn 1
How to beat Tracker Raider
One of five raiders
- One of five Ruby Raiders in the Overgrowth encounter, alongside the Axe, Assassin, Brute and Crossbow Raiders.
Damage: 8 a turn is nothing next to the others, but it comes as eight separate hits, so anything that triggers per hit fires eight times.
Frail: lands on turn one and takes a quarter off your card Block for two turns, which is the real cost.
Priority
HP: 21 to 25. It dies to one decent attack.
Kill it early only if you have multi-target damage or a per-hit weakness, otherwise clear the heavier raiders first and let a little Block absorb the hounds.
Notes
- HP 21 to 25 (22 to 26 at Ascension 8+).
- Overgrowth normal pool, only in the Ruby Raiders fight.
- Track is hidden from the compendium.
- It is unusual in that its hit count rather than its damage is what changes with Deadly Enemies.
Changes by version
- Tracker Raider now only plays attack animation once when doing the multihit
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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