Ruby Raiders

Fight
Fight
Monster room in Overgrowth1 in 12 from the normal pool, equal odds
Health
3 random picks.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Random picks
3 × one of Axe Raider / Assassin Raider / Brute Raider / Crossbow Raider / Tracker Raider3 × one of Axe Raider / Assassin Raider / Brute Raider / Crossbow Raider / Tracker Raider

Lineup 1 ·Turn 1 of 12

How to beat Ruby Raiders

Three raiders, five kinds

  • Axe Raider: 20 to 22 HP. Swings for 5 with 5 Block twice, then Big Swing 12.
  • Assassin Raider: 18 to 23 HP. Killshots for 10 every turn.
  • Brute Raider: 30 to 33 HP. Alternates Beat 7 and Roar for 3 Strength, so its Beats go 7, 10, 13.
  • Crossbow Raider: 18 to 21 HP. Reloads for 3 Block, then Fires for 14, starting with Reload.
  • Tracker Raider: 21 to 25 HP. Opens with Track for 2 Frail, then Unleashes the Hounds for 1 damage 8 times every turn.

Sweep or pick targets

  • Everything has 33 HP or less, so area damage ends it in a sweep or two.
  • If you must pick targets, kill the Crossbow Raider before its first Fire on turn two, then the Assassin for its steady 10, and leave the Brute for last unless it has Roared twice.
  • The Tracker's eight 1-damage hits vanish into any Block, so it comes last.

At higher Ascension

  • Ascension 8+: each raider gains about 1 HP.
  • Ascension 9+: swings 6 with 6 Block, Big Swing 13, Killshot 11, Beat 8, Fire 16, and the Hounds bite 9 times.

Where it appears

None of the raiders appears elsewhere. The trio is rolled per fight, so two raider fights can differ.

Purchase today
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