Hellraiser

Hellraiser

Buff
Whenever you draw a card containing "Strike", it is played against a random enemy.
  • Hellraiser: (2 Energy, 1 upgraded, Rare, Ironclad) is a single on/off buff.
  • On a Strike draw: whenever a card carrying the Strike tag is drawn, by the hand draw or any other draw effect, it is played at once against a random enemy at no Energy cost.
  • Timing: the auto-play happens as the draw resolves, so the Strike never sits in your hand. Attacks fired this way use a cast animation and a fire effect.
Kind
HellraiserBuff
Stacks
No
Character
Applied by
1 card

Where it comes from

Cards that apply Hellraiser

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Whenever you draw a card containing “Strike”, it is played against a random enemy.

Notes

The tag decides, not the name: Twin Strike, Pommel Strike, Perfected Strike and every character's basic Strike count, 22 cards in all. When every enemy is in a state where it cannot lose HP, such as a Skulking Colony at its shell limit, auto-plays stop after 9 per turn and a thought bubble says so. Unplayable Strikes are simply discarded.

Changes by version

  1. 18 Jun 2026Bug fixStrikev0.107.1
    To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
  2. Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
  3. Fixed Hellraiser power playing Strikes if there are no valid targets
All 5 patch notes2 older
  1. 26 Jun 2025ArtInternal playtest
    Hellraiser power now changes the animation & VFX of the Strike cards it plays
  2. 8 Sep 2023ArtAggressionInternal playtest
    Added Hellraiser and Aggression power icons

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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