
Hellraiser
Buff
Whenever you draw a card containing "Strike", it is played against a random enemy.
Hellraiser: (2 Energy, 1 upgraded, Rare, Ironclad) is a single on/off buff.
On a Strike draw: whenever a card carrying the Strike tag is drawn, by the hand draw or any other draw effect, it is played at once against a random enemy at no Energy cost.
Timing: the auto-play happens as the draw resolves, so the Strike never sits in your hand. Attacks fired this way use a cast animation and a fire effect.
Where it comes from
Cards that apply Hellraiser

Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
HellraiserWhenever you draw a card containing “Strike”, it is played against a random enemy.
Notes
The tag decides, not the name: Twin Strike, Pommel Strike, Perfected Strike and every character's basic Strike count, 22 cards in all. When every enemy is in a state where it cannot lose HP, such as a Skulking Colony at its shell limit, auto-plays stop after 9 per turn and a thought bubble says so. Unplayable Strikes are simply discarded.
Changes by version
- To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
- Fixed Nonupeipe's Diamond Diadem relic resetting its count after Hellraiser power plays cards at the start of the turn
- 12 Mar 2026Bug fixFixed Hellraiser power playing Strikes if there are no valid targets
All 5 patch notes2 older
- Hellraiser power now changes the animation & VFX of the Strike cards it plays
- Added Hellraiser and Aggression power icons
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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