Strike

IroncladAttackBasic
Deal 6 damage.

The Ironclad's basic Attack: 1 Energy, 6 damage, 9 upgraded, to one target, with Strength added and Vulnerable applied. It carries the Strike tag, which two Ironclad cards read directly.

Character
Type
Attack
Rarity
Basic
Cost
1 Energy
Target
One enemy
Starting deck
5 copies

When to take Strike

Five start in the deck. Keep them in Act 1 while damage is scarce, then remove them at merchants, and upgrade one only if a Rest Site has nothing better.

Cards that synergize with Strike

Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike gains 2 for every Strike you own.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser plays each one as you draw it.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Inflame
Power
1
Gain 2 Strength.
Inflame scales them like any Attack.Gain 2 Strength.

Relics that synergize with Strike

Strike Dummy
Strike Dummy adds 3 per hit.Cards containing “Strike” deal 3 additional damage.
Whetstone
Whetstone upgrades two on pickup.Upon pickup, Upgrade 2 random Attacks.

Changes by version

  1. 18 Jun 2026Bug fixHellraiserv0.107.1
    To avoid infinite-loop softlocks, Hellraiser power now plays only 9 cards per turn when all enemies have infinite HP, and properly plays "Strike" cards against infinite-HP enemies
  2. 7 May 2026Bug fixHellraiserBeta branch
    Hellraiser card now properly plays cards containing "Strike" against enemies with infinite HP
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