Twin Strike

IroncladAttackCommon
Deal 5 damage twice.

One Energy for two hits of 5, or 7 upgraded, on one enemy. It carries the Strike tag, so effects that count or buff Strike cards include it. Two hits means Strength and Vulnerable apply twice, and Weak on you cuts both hits.

Character
Type
Attack
Rarity
Common
Cost
1 Energy
Target
One enemy

When to take Twin Strike

A filler Attack that is fair in Act 1 and gets replaced later. Take it when the deck is short on damage or already buffs Strength, since the upgrade adds real damage.

Cards that synergize with Twin Strike

Inflame
Power
1
Gain 2 Strength.
Inflame and Demon Form add their Strength on both hits.Gain 2 Strength.
Demon Form
Power
3
At the start of your turn, gain 2 Strength.
Inflame and Demon Form add their Strength on both hits.At the start of your turn, gain 2 Strength.
Perfected Strike
Attack
2
Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Perfected Strike counts it as another Strike in the deck.Deal 6 damage.
Deals 2 additional damage for ALL your cards containing “Strike”.
Hellraiser
Power
2
Whenever you draw a card containing “Strike”, it is played against a random enemy.
Hellraiser plays it the moment it is drawn.Whenever you draw a card containing “Strike”, it is played against a random enemy.
Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash sets up Vulnerable for both hits.Deal 8 damage.
Apply 2 Vulnerable.
Fight Me!
Attack
2
Deal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Fight Me! gives Strength, and Twin Strike adds it on every one of its hitsDeal 5 damage twice.
Gain 3 Strength.
The enemy gains 1 Strength.
Setup Strike
Attack
1
Deal 7 damage.
Gain 2 Strength this turn.
Setup Strike gives Strength, and Twin Strike adds it on every one of its hitsDeal 7 damage.
Gain 2 Strength this turn.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand gives Strength, and Twin Strike adds it on every one of its hitsLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Dominate
Skill
1
Apply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Dominate gives Strength, and Twin Strike adds it on every one of its hitsApply 1 Vulnerable.
Gain 1 Strength for each Vulnerable on the enemy.
Exhaust.
Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture gives Strength, and Twin Strike adds it on every one of its hitsWhenever you lose HP on your turn, gain 1 Strength.
Feeding Frenzy
Skill
0
Gain 5 Strength this turn.
Feeding Frenzy gives Strength, and Twin Strike adds it on every one of its hitsGain 5 Strength this turn.
Prowess
Power
1
Gain 1 Strength.
Gain 1 Dexterity.
Prowess gives Strength, and Twin Strike adds it on every one of its hitsGain 1 Strength.
Gain 1 Dexterity.

Relics that synergize with Twin Strike

Strike Dummy
Strike Dummy adds 3 to each hit.Cards containing “Strike” deal 3 additional damage.
Red Skull
Red Skull gives Strength, and Twin Strike adds it on every one of its hitsWhile your HP is at or below 50%, you have 3 additional Strength.
Brimstone
Brimstone gives Strength, and Twin Strike adds it on every one of its hitsAt the start of your turn, gain 2 Strength and ALL enemies gain 1 Strength.
Ember Tea
Ember Tea gives Strength, and Twin Strike adds it on every one of its hitsAt the start of the next 5 combats, gain 2 Strength.
Reptile Trinket
Reptile Trinket gives Strength, and Twin Strike adds it on every one of its hitsWhenever you use a potion, gain 3 Strength this turn.
Shuriken
Shuriken gives Strength, and Twin Strike adds it on every one of its hitsEvery time you play 3 Attacks in a single turn, gain 1 Strength.
Sword of Jade
Sword of Jade gives Strength, and Twin Strike adds it on every one of its hitsStart each combat with 3 Strength.
Sling of Courage
Sling of Courage gives Strength, and Twin Strike adds it on every one of its hitsStart each Elite combat with 2 Strength.
Girya
Girya gives Strength, and Twin Strike adds it on every one of its hitsYou can now gain Strength at Rest Sites. (3 times max)
Rainbow Ring
Rainbow Ring gives Strength, and Twin Strike adds it on every one of its hitsThe first time you play an Attack, Skill, and Power each turn, gain 1 Strength and 1 Dexterity.
Sparkling Rouge
Sparkling Rouge gives Strength, and Twin Strike adds it on every one of its hitsAt the start of your 3rd turn, gain 1 Strength and 1 Dexterity.
Toasty Mittens
Toasty Mittens gives Strength, and Twin Strike adds it on every one of its hitsAt the start of your turn, Exhaust the top card of your Draw Pile and gain 1 Strength.
Vajra
Vajra gives Strength, and Twin Strike adds it on every one of its hitsStart each combat with 1 Strength.

Changes by version

  1. Changed Ironclad Inflame bundle: Stomp replaced with Twin Strike
  2. 26 May 2023ArtInternal playtest
    New card portrait for Twin Strike

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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