
Loop
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb.

Loop+
Power
1
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Loop
DefectPowerUncommon
At the start of your turn, trigger the passive ability of your rightmost Orb.
At the start of your turn, trigger the passive ability of your rightmost Orb 2 times.
Trigger: at the start of your turn, after you draw, the passive of your next orb, the one in the first slot, the one that would be Evoked next, fires 1 extra time, 2 upgraded.
Example: with Lightning that is 3 damage to a random enemy, Frost 2 Block, Plasma 1 Energy, Glass 4 to all enemies before it decays, and Dark adds 6 to its stored Evoke.
Stacking: copies stack, and nothing happens while you have no orbs.
When to take Loop
Take it once the deck channels every turn, best of all with Plasma, where it becomes extra Energy every turn and turns a Dark orb into a faster-growing nuke. Upgrade it early.
Cards that synergize with Loop

Fusion
Skill
1
Channel 1 Plasma.
Exhaust.
Exhaust.
FusionFusion and Meteor Strike put Plasma in place.Channel 1 Plasma.
Exhaust.
Exhaust.

Meteor Strike
Attack
5
Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.
Meteor StrikeFusion and Meteor Strike put Plasma in place.Deal 24 damage.
Channel 3 Plasma.
Channel 3 Plasma.

Darkness
Skill
1
Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.
DarknessDarkness and Consuming Shadow set up Dark.Channel 1 Dark.
Trigger the passive ability of all Dark Orbs.
Trigger the passive ability of all Dark Orbs.

Consuming Shadow
Power
2
Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.
Consuming ShadowDarkness and Consuming Shadow set up Dark.Channel 2 Dark.
At the end of your turn, Evoke your leftmost Orb.
At the end of your turn, Evoke your leftmost Orb.

Defragment
Power
1
Gain 1 Focus.
DefragmentDefragment makes each trigger worth more.Gain 1 Focus.

Ice Lance
Attack
3
Deal 19 damage.
Channel 3 Frost.
Channel 3 Frost.
Ice LanceIce Lance Channels Orbs for Loop to work withDeal 19 damage.
Channel 3 Frost.
Channel 3 Frost.

Tempest
Skill
X
Channel X Lightning.
TempestTempest Channels Orbs for Loop to work withChannel X Lightning.

Glacier
Skill
2
Gain 6 Block.
Channel 2 Frost.
Channel 2 Frost.
GlacierGlacier Channels Orbs for Loop to work withGain 6 Block.
Channel 2 Frost.
Channel 2 Frost.

Lightning Rod
Skill
1
Gain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.
Lightning RodLightning Rod Channels Orbs for Loop to work withGain 4 Block.
At the start of the next 2 turns, Channel 1 Lightning.
At the start of the next 2 turns, Channel 1 Lightning.

Refract
Attack
3
Deal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.
RefractRefract Channels Orbs for Loop to work withDeal 9 damage twice.
Channel 2 Glass.
Channel 2 Glass.

Ball Lightning
Attack
1
Deal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.
Ball LightningBall Lightning Channels Orbs for Loop to work withDeal 7 damage.
Channel 1 Lightning.
Channel 1 Lightning.

Chaos
Skill
1
Channel 1 random Orb.
ChaosChaos Channels Orbs for Loop to work withChannel 1 random Orb.

Chill
Skill
0
Channel 1 Frost for each enemy.
Exhaust.
Exhaust.
ChillChill Channels Orbs for Loop to work withChannel 1 Frost for each enemy.
Exhaust.
Exhaust.

Cold Snap
Attack
1
Deal 6 damage.
Channel 1 Frost.
Channel 1 Frost.
Cold SnapCold Snap Channels Orbs for Loop to work withDeal 6 damage.
Channel 1 Frost.
Channel 1 Frost.

Coolheaded
Skill
1
Channel 1 Frost.
Draw 1 card.
Draw 1 card.
CoolheadedCoolheaded Channels Orbs for Loop to work withChannel 1 Frost.
Draw 1 card.
Draw 1 card.

Glasswork
Skill
1
Gain 5 Block.
Channel 1 Glass.
Channel 1 Glass.
GlassworkGlasswork Channels Orbs for Loop to work withGain 5 Block.
Channel 1 Glass.
Channel 1 Glass.

Null
Attack
2
Deal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.
NullNull Channels Orbs for Loop to work withDeal 10 damage.
Apply 2 Weak.
Channel 1 Dark.
Apply 2 Weak.
Channel 1 Dark.

Rainbow
Skill
2
Channel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
RainbowRainbow Channels Orbs for Loop to work withChannel 1 Lightning.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.
Channel 1 Frost.
Channel 1 Dark.
Exhaust.

Shadow Shield
Skill
2
Gain 11 Block.
Channel 1 Dark.
Channel 1 Dark.
Shadow ShieldShadow Shield Channels Orbs for Loop to work withGain 11 Block.
Channel 1 Dark.
Channel 1 Dark.

Spinner
Power
1
At the start of your turn, Channel 1 Glass.
SpinnerSpinner Channels Orbs for Loop to work withAt the start of your turn, Channel 1 Glass.

Storm
Power
1
Whenever you play a Power, Channel 1 Lightning.
StormStorm Channels Orbs for Loop to work withWhenever you play a Power, Channel 1 Lightning.

Trash to Treasure
Power
1
Whenever you create a Status, Channel 1 random Orb.
Trash to TreasureTrash to Treasure Channels Orbs for Loop to work withWhenever you create a Status, Channel 1 random Orb.

Voltaic
Skill
3
Channel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.
VoltaicVoltaic Channels Orbs for Loop to work withChannel Lightning equal to the Lightning already Channeled this combat.
Exhaust.
Exhaust.

Zap
Skill
1
Channel 1 Lightning.
ZapZap Channels Orbs for Loop to work withChannel 1 Lightning.
Relics that synergize with Loop
Gold-Plated CablesGold-Plated CablesGold-Plated Cables adds another passive trigger on the same orb.Your rightmost Orb triggers its passive an additional time.
Emotion ChipEmotion ChipEmotion Chip triggers all orbs after a hit.If you lost HP during the previous turn, trigger the passive ability of all Orbs at the start of your turn.
MetronomeMetronomeMetronome Channels Orbs for Loop to work withThe first time you Channel 7 Orbs each combat, deal 30 damage to ALL enemies.
Infused CoreInfused CoreInfused Core Channels Orbs for Loop to work withAt the start of each combat, Channel 3 Lightning. Lightning deals 1 additional damage.
Cracked CoreCracked CoreCracked Core Channels Orbs for Loop to work withAt the start of each combat, Channel 1 Lightning.
Symbiotic VirusSymbiotic VirusSymbiotic Virus Channels Orbs for Loop to work withAt the start of each combat, Channel 1 Dark.
PermafrostPermafrostPermafrost triggers on Powers played, and Loop is oneThe first time you play a Power each combat, gain 7 Block.
Lost WispLost WispLost Wisp triggers on Powers played, and Loop is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified HandMummified HandMummified Hand triggers on Powers played, and Loop is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game PieceGame PieceGame Piece triggers on Powers played, and Loop is oneWhenever you play a Power, draw 1 card.
Changes by version
- Recursion to Loop
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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