Version

Bludgeon

IroncladAttackUncommon
Deal 32 damage.

One heavy hit for 32 damage (42 upgraded) at 3 Energy. Strength is added once and Vulnerable multiplies the whole hit, so it scales well with both. Nothing else happens, which also means nothing goes wrong: no HP cost, no Exhaust, no condition.

Character
Type
Attack
Rarity
Uncommon
Cost
3 Energy
Target
One enemy

When to take Bludgeon

Take it in Act 1 for elites, where one hit for 32 is a third of their HP. With Bloodletting or an Energy relic it is a turn 1 kill on many hallway enemies, so upgrade it early.

Cards that synergize with Bludgeon

Bash
Attack
2
Deal 8 damage.
Apply 2 Vulnerable.
Bash sets up Vulnerable so the hit does 48.Deal 8 damage.
Apply 2 Vulnerable.
One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two Punch plays it a second time for 64.This turn, your next Attack is played an extra time.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Bloodletting pays for it.Lose 3 HP.
Gain .
Unrelenting
Attack
2
Deal 14 damage.
The next Attack you play costs 0 .
Unrelenting makes it cost 0.Deal 14 damage.
The next Attack you play costs 0 .

Relics that synergize with Bludgeon

Paper Phrog
Paper Phrog raises the Vulnerable bonus to 75%.Enemies with Vulnerable take 75% more damage rather than 50%.
Intimidating Helmet
Intimidating Helmet gives 4 Block for playing a card that costs 2 or more.Whenever you play a card that costs or more, gain 4 Block.

Changes by version

  1. 12 Sep 2024RarityRareUncommonInternal playtest
    Rarity changed from Rare to Uncommon

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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