Version

One-Two Punch

IroncladSkillRare
This turn, your next Attack is played an extra time.

One Energy gives you a One-Two Punch counter of 1 (2 upgraded). Each counter adds one extra play to the next Attack you play, and the extra play repeats the whole card, side effects included. Each Attack uses up one counter, and whatever is left is removed at the end of your turn.

Character
Type
Skill
Rarity
Rare
Cost
1 Energy
Target
Yourself

When to take One-Two Punch

Take it only when the deck holds Attacks worth doubling, like 3-cost hitters or Vulnerable appliers. The upgrade doubles two Attacks for 1 Energy, where it becomes worth the Rare slot.

Cards that synergize with One-Two Punch

Bludgeon
Attack
3
Deal 32 damage.
Bludgeon becomes 64 damage for 4 Energy.Deal 32 damage.
Uppercut
Attack
2
Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Uppercut doubles its Weak and Vulnerable.Deal 13 damage.
Apply 1 Weak.
Apply 1 Vulnerable.
Giant Rock
Attack
1
Deal 16 damage.
Giant Rock from Primal Force is a cheap 16 that repeats.Deal 16 damage.
Primal Force
Skill
0
Transform all Attacks in your Hand into Giant Rock.
Giant Rock from Primal Force is a cheap 16 that repeats.Transform all Attacks in your Hand into Giant Rock.
Feed
Attack
1
Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Feed gets two chances at the kill.Deal 10 damage.
If Fatal, raise your Max HP by 3.
Exhaust.
Pommel Strike
Attack
1
Deal 9 damage.
Draw 1 card.
Pommel Strike draws twice.Deal 9 damage.
Draw 1 card.

Changes by version

  1. 14 Nov 2024ExhaustExhaustno ExhaustInternal playtest
    Removed Exhaust

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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