
One-Two Punch
Buff
Your next Attack is played an extra time this turn.
The next Attack you play has its play count raised by 1, so it resolves twice against the same target for a single Energy payment, and a stack is spent each time an Attack is modified. One-Two Punch gives 1 stack, or 2 upgraded, for 1 Energy. Whatever is left is removed at the end of the turn.
Where it comes from
Cards that apply One-Two Punch

One-Two Punch
Skill
1
This turn, your next Attack is played an extra time.
One-Two PunchThis turn, your next Attack is played an extra time.
Notes
Two stacks mean your next two Attacks are doubled, not one Attack tripled. First-Attack bonuses such as Lethality apply only to the first play. Multi-hit cards like Sword Boomerang double their whole hit count.
Rules and timing
It is removed at the end of its owner's turn.

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