
Lethality
Buff
The first Attack each turn deals 50% additional damage.
Your first Attack of each turn hits for 50 percent more (75 with the upgraded Lethality), applied as a multiplier to every hit of that card.
Only the first: the power counts Attack plays started this turn and only boosts a card while no other Attack has started before it, so it never carries over to a second card.
Stacks add: two casts give a 100 percent bonus.
Ethereal: the source card is Ethereal, so play it the turn you draw it.
Where it comes from
Cards that apply Lethality

Lethality
Power
1
Ethereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.
LethalityEthereal.
The first Attack each turn deals 50% additional damage.
The first Attack each turn deals 50% additional damage.
Notes
Only the first play of a card is boosted; a repeat play from One-Two Punch gets the base damage. The check reads the card's owner rather than who swings, so an Osty Attack such as Poke qualifies when it is your first Attack. Unpowered damage is never boosted.
Rules and timing
It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
Changes by version
- Fixed softlock when selecting a card to upgrade via Armaments card while Lethality power still applies
- Lethality power now applies damage increase to all hits of a multihit attack
- Lethality power no longer flashes when it increases damageBug fixInternal playtestFixed some whitespace and coloring issues in Lethality power's hovertipTextInternal playtestLethality power's hovertip coloring has been fixed
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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