
Writhe
Curse
Innate.
Unplayable.
Unplayable.

Writhe+
Curse
Innate.
Unplayable.
Unplayable.
Writhe
Curse
It has no effect of its own, but Innate puts it on top of your Draw Pile at the start of every combat and it is drawn as one of your 5 opening cards.- So every fight begins with a Hand of 4 useful cards.
- After that it discards and can be drawn again.
- It is not Ethereal and not Eternal, so a shop or event can remove it.
Nothing in the code hands out Writhe by name: it arrives only through random Curse effects such as Neow's Bones, Sere Talon or the Cursed Run modifier.
Type
Curse
Cost
Unplayable
When to take Writhe
Remove it when the price is right, but it is the mildest Curse you can draw, with no HP loss and no Weak. Innate decks hurt most, since it eats your opening draw.
Cards that synergize with Writhe

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity or Second Wind Exhaust it on turn one.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Second Wind
Skill
1
Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.
Second WindPurity or Second Wind Exhaust it on turn one.Exhaust all non-Attack cards in your Hand. Gain 5 Block for each card Exhausted.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Stoke turn it into damage or a random card.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Stoke
Skill
1
Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.
StokeFiend Fire and Stoke turn it into damage or a random card.Exhaust your Hand.
Add 1 random card into your Hand for each card Exhausted.
Add 1 random card into your Hand for each card Exhausted.

Burning Pact
Skill
1
Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Burning PactBurning Pact trades it for 2 draws.Exhaust 1 card.
Draw 2 cards.
Draw 2 cards.
Relics that synergize with Writhe
Darkstone PeriaptDarkstone PeriaptDarkstone Periapt pays 6 Max HP when it arrives.Whenever you obtain a Curse, raise your Max HP by 6.
Changes by version
- Medley option in Hungry for Mushrooms now correctly specifies Injury and not Writhe
- Changed Medley option from Hungry for Mushrooms event: now heals more and gives Injury instead of Writhe
- Changed Cursed Choice: now no longer gives Writhe, gives Doubt instead
All 4 patch notes1 older
- Updated card portrait for Writhe
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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