
Regret
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.

Regret+
Curse
Unplayable.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
At the end of your turn, if this is in your Hand, lose 1 HP for each card in your Hand.
Regret
Curse
A Unplayable curse: if still in your hand at turn end, you lose 1 HP per card in hand, Regret included.
Example: a full 5 card hand with Regret costs 5 HP.
Timing: the count is taken just before the end of turn step, and the loss ignores Block, so no amount of Block prevents it.
Worst case: it hurts most on draw heavy turns where several cards sit unplayed.
Type
Curse
Cost
Unplayable
When to take Regret
Remove it at the first shop or rest site that offers removal, since it punishes exactly the big hands your deck wants. Accept it only with Exhaust outlets to dump it.
Cards that synergize with Regret

Purity
Skill
0
Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.
PurityPurity Exhausts it from hand for free.Retain.
Exhaust up to 3 cards in your Hand.
Exhaust.
Exhaust up to 3 cards in your Hand.
Exhaust.

Fiend Fire
Attack
2
Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.
Fiend FireFiend Fire and Eidolon Exhaust the whole hand before the check.Exhaust your Hand.
Deal 7 damage for each card Exhausted.
Exhaust.
Deal 7 damage for each card Exhausted.
Exhaust.

Eidolon
Skill
2
Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.
EidolonFiend Fire and Eidolon Exhaust the whole hand before the check.Exhaust your Hand.
If 9 cards were Exhausted this way, gain 1 Intangible.
If 9 cards were Exhausted this way, gain 1 Intangible.

Calculated Gamble
Skill
0
Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.
Calculated GambleCalculated Gamble discards it and draws again.Discard your Hand,
then draw that many cards.
Exhaust.
then draw that many cards.
Exhaust.

Forbidden Grimoire
Power
2
At the end of combat, you may remove a card from your Deck.
Eternal.
Eternal.
Forbidden GrimoireForbidden Grimoire can remove it after a combat.At the end of combat, you may remove a card from your Deck.
Eternal.
Eternal.
Relics that synergize with Regret
Darkstone PeriaptDarkstone PeriaptDarkstone Periapt gives 6 Max HP when you take it.Whenever you obtain a Curse, raise your Max HP by 6.
Changes by version
- Curse card from Guilty Merchant changed from Guilt to Regret
- Removed Regret card hovertip from "It's a Trap" choice in The Legends Were True event
- "It's a Trap" choice: changed from Cursed: Regret to Heal 10 HP
All 5 patch notes2 older
- Regret curse damage takes other self-flush cards into account (ex. Burns, Toxics) for damage calculation
- Updated card portrait for Regret
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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