
Retain Hand
Buff
Retain Hand stops your hand from being discarded at the end of your turn. Each stack covers one turn end: Stable Serum gives 2 stacks, while Equilibrium, Salvo and Convergence give 1 each. When your turn ends the discard step is skipped for you and one stack is removed. Stacks from different sources add together, so Serum plus Equilibrium keeps your hand for three turns.
Kind
Buff
BuffStacks
Yes
Wears off
1 per turnEnd of its owner's turn
Applied by
3 cards, 1 potion3 cards, 1 potion
Where it comes from
Cards that apply Retain Hand

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.
ConvergenceNext turn,
gain and .
Retain your Hand this turn.
gain and .
Retain your Hand this turn.

Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.
EquilibriumGain 13 Block.
Retain your Hand this turn.
Retain your Hand this turn.

Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
SalvoDeal 12 damage.
Retain your Hand this turn.
Retain your Hand this turn.
Potions that apply Retain Hand
Notes
What it does not save
It only cancels the end-of-turn discard; cards you played or discarded during the turn are gone as usual.
The retained cards stay in hand on top of your next draw, so a large hand can leave you drawing into the hand limit.
The check is per player, so in multiplayer it protects only the player it was applied to.
Salvo and Convergence attach it to a card you wanted anyway.
Rules and timing
It loses 1 stack at the end of its owner's turn.
Changes by version
- Updated wording
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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