Retain Hand

Retain Hand

Buff
Retain your Hand for the next 2 turns.

Retain Hand stops your hand from being discarded at the end of your turn. Each stack covers one turn end: Stable Serum gives 2 stacks, while Equilibrium, Salvo and Convergence give 1 each. When your turn ends the discard step is skipped for you and one stack is removed. Stacks from different sources add together, so Serum plus Equilibrium keeps your hand for three turns.

Kind
Retain HandBuff
Stacks
Yes
Wears off
1 per turnEnd of its owner's turn
Applied by
3 cards, 1 potion3 cards, 1 potion

Where it comes from

Cards that apply Retain Hand

Convergence
Skill
1
Next turn,
gain and .
Retain your Hand this turn.
Next turn,
gain and .
Retain your Hand this turn.
Equilibrium
Skill
2
Gain 13 Block.
Retain your Hand this turn.
Gain 13 Block.
Retain your Hand this turn.
Salvo
Attack
1
Deal 12 damage.
Retain your Hand this turn.
Deal 12 damage.
Retain your Hand this turn.

Potions that apply Retain Hand

Notes

What it does not save

  • It only cancels the end-of-turn discard; cards you played or discarded during the turn are gone as usual.
  • The retained cards stay in hand on top of your next draw, so a large hand can leave you drawing into the hand limit.
  • The check is per player, so in multiplayer it protects only the player it was applied to.
  • Salvo and Convergence attach it to a card you wanted anyway.

Rules and timing

It loses 1 stack at the end of its owner's turn.

Changes by version

  1. 21 Aug 2025TextInternal playtest
    Updated wording

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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