Playtest notes 7 Jul 2023

Internal playtest0 entries

This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.

Howdy playtesters! Casey is on vacation, so I'm filling in this week for the patchnotes (sorry in advanced if there are any typos).

Pretty short week on our end thanks to the holiday. This weeks focus was on bugfixes, such as those pesky softlocks.

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Bug Fixes

Fixed intents when phrog parasite spawn wrigglers due to poison or doom

Bedlam Beacon event no longer let's you decrease Max HP if Max HP < 0

Jugerrnaut power no longer softlocks clamp power

Dark shackles no longer applies shackled powe if the strength loss is blocked by artifact

Corpse explosion power no longer kills wrigglers right after phrog parasite dies

Flame barrier power doesnt softlock anymore when it kills an enemy

Decemillipede healthbar reappears when he regrows

Can no longer get dupe relics between reloads

Set Membership Card relic to be shop rarity

Wriggler spawn Vfx no longer playing twice

Stop potion popup from appearing beneath relics

Stop flashing red border when healing while at low

Fix softlock when Poison power interacts with Plow, Clamped, or Enough

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