Playtest notes 7 Jul 2023
This is a pre-release internal note from the closed playtest, quoted as it was written for testers. It describes a build that no longer exists; treat it as history, not as a description of the current game.
Howdy playtesters! Casey is on vacation, so I'm filling in this week for the patchnotes (sorry in advanced if there are any typos).
Pretty short week on our end thanks to the holiday. This weeks focus was on bugfixes, such as those pesky softlocks.
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Bug Fixes
Fixed intents when phrog parasite spawn wrigglers due to poison or doom
Bedlam Beacon event no longer let's you decrease Max HP if Max HP < 0
Jugerrnaut power no longer softlocks clamp power
Dark shackles no longer applies shackled powe if the strength loss is blocked by artifact
Corpse explosion power no longer kills wrigglers right after phrog parasite dies
Flame barrier power doesnt softlock anymore when it kills an enemy
Decemillipede healthbar reappears when he regrows
Can no longer get dupe relics between reloads
Set Membership Card relic to be shop rarity
Wriggler spawn Vfx no longer playing twice
Stop potion popup from appearing beneath relics
Stop flashing red border when healing while at low
Fix softlock when Poison power interacts with Plow, Clamped, or Enough
Items in this note
1 card
Relics, potions and powers
Enemies and events


If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.




Wriggler