
Flame Barrier
Buff
Whenever you are attacked this turn, deal 4 damage back.
Flame Barrier: the Ironclad uncommon skill (2 cost), gives 12 Block (16 upgraded) and 4 stacks (6 upgraded).
On being hit: by a powered attack, including a fully blocked one, the attacker takes damage equal to the stacks.
Unpowered: your Strength does not add to it, and it is not unblockable, so the enemy's own Block can absorb it.
Ends: at the end of the enemy turn.
Where it comes from
Cards that apply Flame Barrier

Flame Barrier
Skill
2
Gain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Flame BarrierGain 12 Block.
Whenever you are attacked this turn, deal 4 damage back.
Whenever you are attacked this turn, deal 4 damage back.
Notes
It fires per hit, so a five-hit attack eats 20. Two plays in one turn stack to 8 per hit. It needs a dealer, so damage with no attacker never triggers it, and unpowered damage such as Poison does not either.
Rules and timing
- It is removed at the end of the other side's turn, not its owner's.
- It only counts damage from Attack cards and enemy attacks. HP loss and damage dealt by relics, potions and other powers do not count.
Changes by version
- Flame barrier power doesnt softlock anymore when it kills an enemy
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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