Parafright
MinionHealth
21 HPAlways 21.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Hivethe The Obscura fight, 1 in 10 from the normal pool.
See fight
Part of
The Obscura fightJoins it during the fight.
Starts with
1 Illusion
1 Illusion
16/17
21/21Parafright
1
16/17
1
1
1
1
1
1
Turn 1
How to beat Parafright
Killing it: really a one-turn stun, not a kill. Its 21 HP is cheap to remove, and the revive turn is a turn with no Slam, but it comes back at full health.
Strength: the Obscura grants with Sail survives the death, since Illusion keeps buffs, while debuffs you put on it are wiped, so do not invest Weak in it.
When to kill: only when 21 damage is spare and the 16 (17) would otherwise hurt.
Real target: The Obscura, with 123 HP (129 at Ascension 8+). Parafright is a Minion and vanishes when it dies.
Notes
- Appears in The Obscura's normal Hive encounter in the illusion slot.
- Its 21 HP never changes with Ascension, only Slam does.
- While reviving it refuses powers and cannot be targeted, and its revive move must happen before it does anything else.
- It stays visible after combat ends if it was dead.
Changes by version
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when killed for the turn
- Fixed the Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
- Added to the game
All 8 patch notes5 older
- Fixed Parafright illusion keeping its negative Strength from Dark Shackles when you kill it for the turn
- Added or updated SFX
- Added animations
- Disrupt power amount increased from 11 to 21
- Reaper Form card can no longer kill illusions like Parafright
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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