Version

Inferno

IroncladPowerUncommon
At the start of your turn, lose 1 HP.
Whenever you lose HP on your turn, deal 6 damage to ALL enemies.
  • Stacking: a counter power, each copy you play adds 6 to its burst and 1 to the HP you lose at the start of your turn.
  • Trigger: that start-of-turn loss counts as losing HP on your turn, so every turn opens with the burst hitting all enemies for 6, and any further HP loss on your turn from Hemokinesis, Bloodletting, Offering, Brand or Blood Wall triggers it again.
  • Modifiers: the burst ignores Strength and Vulnerable.
  • Enemy turn: losing HP on the enemy's turn does nothing.
  • Upgrade: the burst is 9.
Character
Type
Power
Rarity
Uncommon
Cost
1 Energy
Target
Yourself
Unlock
My FaceBeat Ascension 1 with the Ironclad

When to take Inferno

Take it for a self-damage Ironclad in Act 1 or 2, where guaranteed damage to all enemies each turn clears packs. Upgrade it soon, since Rupture beside it pays back the HP cost.

Cards that synergize with Inferno

Rupture
Power
1
Whenever you lose HP on your turn, gain 1 Strength.
Rupture adds Strength on the same triggers.Whenever you lose HP on your turn, gain 1 Strength.
Hemokinesis
Attack
1
Lose 2 HP.
Deal 15 damage.
Hemokinesis and Bloodletting are cheap extra bursts.Lose 2 HP.
Deal 15 damage.
Bloodletting
Skill
0
Lose 3 HP.
Gain .
Hemokinesis and Bloodletting are cheap extra bursts.Lose 3 HP.
Gain .
Offering
Skill
0
Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Offering gives Energy and cards on top.Lose 6 HP.
Gain .
Draw 3 cards.
Exhaust.
Blood Wall
Skill
2
Lose 2 HP.
Gain 16 Block.
Blood Wall costs HP to play, which triggers InfernoLose 2 HP.
Gain 16 Block.
Spite
Attack
0
Deal 5 damage.
If you lost HP this turn,
hits 2 times.
Spite triggers when you lose HP, and Inferno makes you lose someDeal 5 damage.
If you lost HP this turn,
hits 2 times.
Brand
Skill
0
Lose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Brand costs HP to play, which triggers InfernoLose 1 HP.
Exhaust 1 card.
Gain 1 Strength.
Breakthrough
Attack
1
Lose 1 HP.
Deal 9 damage to ALL enemies.
Breakthrough costs HP to play, which triggers InfernoLose 1 HP.
Deal 9 damage to ALL enemies.
Crimson Mantle
Power
1
At the start of your turn, lose 1 HP and gain 8 Block.
Crimson Mantle costs HP to play, which triggers InfernoAt the start of your turn, lose 1 HP and gain 8 Block.
Demonic Shield
Skill
0
Lose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Demonic Shield costs HP to play, which triggers InfernoLose 1 HP.
Give another player Block equal to your Block.
Exhaust.
Tear Asunder
Attack
2
Deal 5 damage.
Hits an additional time for each time you lost HP this combat.
Tear Asunder triggers when you lose HP, and Inferno makes you lose someDeal 5 damage.
Hits an additional time for each time you lost HP this combat.

Relics that synergize with Inferno

Demon Tongue
Demon Tongue heals the first loss each turn.The first time you lose HP on your turn, heal HP equal to the amount lost.
Self-Forming Clay
Self-Forming Clay refunds every loss as Block.Whenever you lose HP in combat, gain 3 Block next turn.
Fragrant Mushroom
Fragrant Mushroom costs HP to play, which triggers InfernoUpon pickup, lose 15 HP and Upgrade 2 random cards.
Royal Poison
Royal Poison costs HP to play, which triggers InfernoAt the start of each combat, lose 4 HP.
Centennial Puzzle
Centennial Puzzle triggers when you lose HP, and Inferno makes you lose someThe first time you lose HP each combat, draw 3 cards.
Permafrost
Permafrost triggers on Powers played, and Inferno is oneThe first time you play a Power each combat, gain 7 Block.
Lost Wisp
Lost Wisp triggers on Powers played, and Inferno is oneWhenever you play a Power, deal 8 damage to ALL enemies.
Mummified Hand
Mummified Hand triggers on Powers played, and Inferno is oneWhenever you play a Power, a random card in your Hand is free to play that turn.
Game Piece
Game Piece triggers on Powers played, and Inferno is oneWhenever you play a Power, draw 1 card.

Changes by version

  1. 1 Jan 2026Bug fixInternal playtest
    Fixed hitching when playing Inferno card
  2. 4 Dec 2025ChangeThe IroncladRuptureInternal playtest
    Changed Ironclad's Rupture bundle: Rupture to Inferno
  3. 16 Oct 2025Bug fixThornsInternal playtest
    Fixed an issue where killing an enemy with Thorns after playing Inferno card could cause a softlock
All 5 patch notes2 older
  1. 11 Sep 2025Damage4(6)6(9)Internal playtest
    Damage increased from 4 to 6 (upgraded 6 to 9)
    ChangeThe IroncladBlood WallInternal playtest
    Ironclad Epoch 7 now unlocks Blood Wall and Inferno instead of placeholder Strikes
  2. 4 Sep 2025AddedInternal playtest
    Added to the game

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today
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