Vine Shambler

Monster
Health
61/64 HPAlways 61. 64 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
OvergrowthMonster room, alone, 1 in 12 from the normal pool.
attack6/7×2
Vine Shambler61/61/64/64Vine Shambler

Turn 1

How to beat Vine Shambler

  • Turn one: block 12 across two hits, or take some of it.
  • Turn two: brings 8 damage plus Tangled.
  • Turn three, the problem: Chomp for 16 arrives on the same turn your Attacks cost extra, so block with Skills that turn and attack on the Swipe turn instead, or accept that a 1-cost Strike is now a 2-cost Strike.
  • Damage from a Power or other non-Attack source ignores Tangled entirely.
  • HP: 61. It takes real damage to kill in three turns, so most decks see one Chomp; make it the only one.

Notes

  • 61 HP flat (64 at Ascension 8+).
  • It fights alone in the Vine Shambler normal encounter in Overgrowth, with no starting powers, no scaling and no conditional moves.
  • Tangled is a counter power, so stacked sources would raise the cost further, but this enemy only ever applies 1.

Changes by version

  1. 29 Jan 2026HP60(63)61(64)Internal playtest
    HP increased from 60 to 61 (63 to 64 with Ascension)
  2. 15 Jan 2026DamageSwipeInternal playtest
    Changed Vine Shambler; Swipe move damage decreased; Chomp move damage increased; Moveset is no longer random
    TextSwipeInternal playtest
    Renamed Vine Shambler Thrashing Vines move to Swipe
  3. 11 Sep 2025Bug fixInternal playtest
    Vine Shambler VFX position is now positioned correctly at the player's feet
All 13 patch notes10 older
  1. 27 Aug 2025Chomp damage17(18)16(17)Internal playtest
    Chomp damage decreased from 17 to 16 (18 to 17 with Ascension)
  2. 13 Mar 2025SoundInternal playtest
    Added SFX for Vine Shambler enemy
  3. 13 Feb 2025ArtInternal playtest
    Implemented new Vine Shambler vine attack VFX
  4. 6 Feb 2025AddedInternal playtest
    Added Entangled affliction for Vine Shambler
  5. 30 Jan 2025NerfInternal playtest
    Damage values slightly decreased
  6. 16 Jan 2025ReworkInternal playtest
    Reworked enemies
  7. 5 Dec 2024Bug fixInternal playtest
    Fixed some blending issues with Vine Shambler
  8. 21 Nov 2024Upgraded Defensive Swipe damage1011Internal playtest
    Defensive Swipe damage with Ascension increased from 10 to 11
  9. 7 Jun 2024ChangeVulnerableWeakInternal playtest
    Now applies Vulnerable instead of Weak
  10. 15 Sep 2023AddedInternal playtest
    New Act 1 enemies: Vine Shambler, Flying Mushroom, Furry Worm Crawler

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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