Fogmog
MonsterHealth
74/78 HPAlways 74. 78 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Fogmog fight, 1 in 12 from the normal pool.
See fight
Part of
Fogmog fightOne of its opening enemies.
Summons

Eye with Teeth
8/9
1Strength
8/9
1Strength
14/16
14/16
1
2
2
3
3
4
5
5
1
1
2
3
3
4
4
×33Dazed
1
1
1
1
1
1
1
1
×33Dazed
1
1
1
1
1
1
1
1st Encounter ·Turn 1
How to beat Fogmog
Every Thwack adds a point of Strength that never goes away, and Headbutt is where that Strength lands hardest.
Roughly every other turn is a Thwack, so the fight gets steadily worse. Kill it before Strength passes 4 or so.
The Eye is a Minion that dies with Fogmog, so ignore it unless 3 Dazed a turn will genuinely wreck your draws, in which case a spare 6 damage each turn silences it for that turn only.
Block Headbutt turns and attack through Thwack turns.
Notes
- Overgrowth normal fight, 74 HP (78 at Ascension 8+), starting alone; the Eye is added on turn one.
- The compendium hides both the second Thwack state and Headbutt, so the in-game move list looks shorter than the real pattern.
- The 40/60 split is fixed; the no-repeat flags on those branches never block anything because Thwack always sits between rolls.
Changes by version
- Changed Fogmog
- Increased HP
All 6 patch notes3 older
- Damage increased from 7/13 to 9/15
- Fogmog is now a strong enemy, HP increased from 58 to 66, and its illusion no longer applies Weak
- Deprecated normal room encounter that was a combination of Slimes + Fogmog
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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