Inklet
MonsterHealth
14/15 HPAny number from 11 to 17, rolled when the fight starts. From 12 to 18 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Inklets fight, 1 in 12 from the normal pool.
See fight
Part of
Inklets fightOne of its opening enemies.
Starts with
1 Slippery
1 Slippery
2/3×3
14/14/15/15Inklet
1
3/4
10/11
2/3×3
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
1
The middle Inklet ·Turn 1
How to beat Inklet
Slippery wastes your first hit on each of them, so open with your weakest attack or a multi-hit card, which burns the shield with its first point and kills with the rest.
They have 11 to 17 HP, so one real hit after the shield usually finishes one.
Three Whirlwinds or Gazes in the same turn add up, and Gaze hits for ten, so cut the number of Inklets as fast as you can rather than blocking.
Killing the middle one first removes the one that starts with a multi-hit.
Notes
- Normal fight in the Overgrowth act, three Inklets, each 11 to 17 HP (12 to 18 at Ascension 8+).
- Piercing Gaze is hidden from the compendium.
- The code declares an unused opening random state, and the no-repeat rules on the coin flip never matter because Jab always comes between.
- In multiplayer Slippery is multiplied by the player count.
Changes by version
- Fixed Inklet's head getting cut off during Doom animation
All 8 patch notes5 older
- Updated Inklet animationsSoundInternal playtestAdded SFX
- Changed moveset so fight is now less random
- Added extra string of goo when Inklet explodes & tidied up rig
- Inklet HP decreased from 6 to 5, no longer applies Vulnerable
- Inklet health and damage nerfs
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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