Vantom

Boss
Health
173/183 HPAlways 173. 183 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
OvergrowthBoss, alone, 1 in 3 from the boss pool.
Starts with
attack7/8
Vantom173/173/183/183VantomSlippery8

Turn 1

How to beat Vantom

  • Slippery: your first 8 damaging hits each do 1 HP no matter their size, so do not open with your big hit.
  • Quiet turns: spend the two quiet turns (7 and 12 incoming) on cheap, multi-hit attacks to burn Slippery, then hit hard on the Dismember and Prepare turns.
  • Turn three is the test: block 26 (30) or eat it, and either way three unplayable Wounds land in your discard and dilute every later draw.
  • Prepare: every four turns the whole cycle gains 2 damage per hit, so plan to finish 173 HP before the second Dismember on turn seven.

Notes

  • 173 HP flat (183 at Ascension 8+), the Overgrowth boss.
  • Slippery is applied the moment it enters the room, so it is already in place on turn one.
  • A hit that is fully blocked does not use a stack, and damage below 1 is left alone.

Changes by version

  1. 18 Jun 2026Nerfv0.107.1
    Nerfed Vantom at lower Ascensions
    Artv0.107.1
    Tweaked the Vantom explosion to look right on a shrunken Vantom
    Artv0.107.1
    Updated enemy animations
    Bug fixInkletSlipperyv0.107.1
    Inklet and Vantom's Slippery power no longer loses a stack when fully blocking a hit
    Bug fixBeetle Juicev0.107.1
    Fixed Beetle Juice potion making Vantom's tail appear cut off
  2. 21 May 2026Bug fixInkletSlipperyBeta branch
    Inklet and Vantom's Slippery power no longer loses a stack when fully blocking all damage from a hit
  3. 7 May 2026ArtBeta branch
    Tweaked Vantom explosion to look right on shrunken Vantom
    Bug fixBeetle JuiceBeta branch
    Fixed Beetle Juice potion causing Vantom's tail to become visibly cut off
All 19 patch notes16 older
  1. 26 Apr 2026NerfBeta branch
    Nerfed Vantom at lower Ascensions
    ArtBeta branch
    Updated animation
  2. 2 Apr 2026ArtBeta branch
    Added background art and VFX for Vantom boss fight
  3. 29 Jan 2026Dismember move damage26(28)27(30)Internal playtest
    Dismember move damage increased from 26 to 27 (28 to 30 with Ascension) and Wounds from 2 to 3
  4. 8 Jan 2026Bug fixInternal playtest
    Fixed crash during Vantom boss fight
  5. 11 Dec 2025Dismember move damage24(26)26(28)Ink Blot move damage6(6)7(8)Internal playtest
    Dismember move damage increased from 24 to 26 (26 to 28 with Ascension) and Ink Blot move damage increased from 6 to 7 (6 to 8 with Ascension)
  6. 25 Sep 2025ChangeInternal playtest
    Is now always the first boss encountered in your first run
  7. 3 Jul 2025HP163(173)173(183)Internal playtest
    HP increased from 163 to 173 (173 to 183 with Ascension)
  8. 20 Feb 2025SoundInternal playtest
    Added SFX to Vantom combat
  9. 30 Jan 2025Bug fixDoomInternal playtest
    Fixed visual glitches when Vantom dies to Doom
  10. 16 Jan 2025A1 Slippery1211Internal playtest
    A1 Slippery decreased from 12 to 11
  11. 12 Dec 2024NumberInternal playtest
    Wound cards given by Dismember move decreased from 3 to 2
    Bug fixInternal playtest
    Fixed softlock when Vantom dies to thorns
  12. 5 Dec 2024Wound cards given23Prepare move's Strength32Internal playtest
    Wound cards given increased from 2 to 3, Inky Lance damage decreased from 7(8)x2 to 6(7)x2 and Prepare move's Strength gain decreased from 3 to 2
  13. 7 Nov 2024ChangeInternal playtest
    Dismember move now gives 2 less Wounds
    Bug fixOstyInternal playtest
    Vantom attacking Osty no longer causes a softlock
  14. 23 Aug 2024NerfInternal playtest
    Nerfed Vantom
  15. 16 Aug 2024ChangeWeakInternal playtest
    No longer applies Weak
  16. 9 Aug 2024AddedInternal playtest
    Added Vantom, a new Act 1 boss

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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