Vantom
BossHealth
173/183 HPAlways 173. 183 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
OvergrowthBoss, alone, 1 in 3 from the boss pool.
Starts with
8 Slippery
8 Slippery
7/8
173/173/183/183Vantom
8
7/8
6/7×2
26/30
×33Wound
2Strength
8
8
8
8
2
8
2
8
2
8
2
8
4
Turn 1
How to beat Vantom
Slippery: your first 8 damaging hits each do 1 HP no matter their size, so do not open with your big hit.
Quiet turns: spend the two quiet turns (7 and 12 incoming) on cheap, multi-hit attacks to burn Slippery, then hit hard on the Dismember and Prepare turns.
Turn three is the test: block 26 (30) or eat it, and either way three unplayable Wounds land in your discard and dilute every later draw.
Prepare: every four turns the whole cycle gains 2 damage per hit, so plan to finish 173 HP before the second Dismember on turn seven.
Notes
- 173 HP flat (183 at Ascension 8+), the Overgrowth boss.
- Slippery is applied the moment it enters the room, so it is already in place on turn one.
- A hit that is fully blocked does not use a stack, and damage below 1 is left alone.
Changes by version
- Nerfed Vantom at lower AscensionsArtv0.107.1Tweaked the Vantom explosion to look right on a shrunken VantomArtv0.107.1Updated enemy animationsBug fixBeetle Juicev0.107.1Fixed Beetle Juice potion making Vantom's tail appear cut off
- Tweaked Vantom explosion to look right on shrunken VantomBug fixBeetle JuiceBeta branchFixed Beetle Juice potion causing Vantom's tail to become visibly cut off
All 19 patch notes16 older
- Nerfed Vantom at lower AscensionsArtBeta branchUpdated animation
- Added background art and VFX for Vantom boss fight
- Dismember move damage increased from 26 to 27 (28 to 30 with Ascension) and Wounds from 2 to 3
- Fixed crash during Vantom boss fight
- Dismember move damage increased from 24 to 26 (26 to 28 with Ascension) and Ink Blot move damage increased from 6 to 7 (6 to 8 with Ascension)
- Is now always the first boss encountered in your first run
- HP increased from 163 to 173 (173 to 183 with Ascension)
- Added SFX to Vantom combat
- Fixed visual glitches when Vantom dies to Doom
- A1 Slippery decreased from 12 to 11
- Wound cards given by Dismember move decreased from 3 to 2Bug fixInternal playtestFixed softlock when Vantom dies to thorns
- Wound cards given increased from 2 to 3, Inky Lance damage decreased from 7(8)x2 to 6(7)x2 and Prepare move's Strength gain decreased from 3 to 2
- Dismember move now gives 2 less Wounds
- Nerfed Vantom
- No longer applies Weak
- Added Vantom, a new Act 1 boss
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

Purchase today

If you haven't bought Slay The Spire 2 yet, it's time. Support the devs, they made an amazing game.




