Kin Priest
BossHealth
190/199 HPAlways 190. 199 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
Overgrowththe The Kin fight, 1 in 3 from the boss pool.
See fight
Part of
The Kin fightOne of its opening enemies.

8/9
1Frail
190/190/199/199Kin Priest
8/9
1Frail
8/9
1Weak
3×3
2/3Strength
2/3
2/3
2/3
2/3
4/6
Turn 1
How to beat Kin Priest
Reading its debuffs
Every debuff it applies is a single stack, so Frail and Weak each last one turn and cover exactly the next Priest move: Frail makes the Orb of Weakness turn harder to block, Weak makes your attacks on the Soul Beam turn weaker.
The slow half of the fight
Its own damage is modest and it only gains Strength every fourth turn, so the Priest is the slow half of the fight and the Followers are the fast half.
Soul Beam is three hits, so small per-hit reductions help there.
Kill order
Since it is the leader, its death ends the fight, so with high burst just kill it and ignore the escorts.
With a slower deck, the Followers' compounding Strength usually justifies clearing at least one of them.
Notes
- First-act boss encounter The Kin in the Overgrowth act, 190 HP (199 at Ascension 8+).
- It says a line on its first Dark Ritual and another when its last Follower dies; neither has an effect.
Changes by version
- Fixed impact SFX playing for Kin Priest Soul Beam move in the Bestiary
- Kin Priest (rally)
- Fixed softlock when Doom kills both Kin Priest and Kin Follower in the same turn
All 12 patch notes9 older
- When all Kin followers are killed, Kin Priest will immediately yell something
- Changed Kin PriestBug fixInternal playtestFixed Kin Priest BGM win transition
- The Kin priest now speaks less and has different lines
- When Kin Priest tries to buff its allies, but they are dead, he has new dialogue to explain why he doesn't do anything
- Kin Priest no longer applies Ritual to himself
- Made Kin Priest's grenade explosion bigger
- Kin Priest A1 power "Fanatic" changed from 4 Block to Heal 3
- Kin Priest damage lowered from 18(19) to 15(16) and 5(6) to 3(4)NameKin LeaderKin PriestInternal playtestChanged enemy name from "Kin Leader" to "Kin Priest"
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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