Kin Follower
MinionHealth
59/63 HPAny number from 58 to 59, rolled when the fight starts. From 62 to 63 from Ascension 8.
Gold
10075 goldAlways 100. 75 from Ascension 3.Always 75. 100 below Ascension 3.
Found in
Overgrowththe The Kin fight, 1 in 3 from the boss pool.
See fight
Part of
The Kin fightOne of its opening enemies.
Starts with
1 Minion
1 Minion

2/3Strength
59/59/63/63Kin Follower
1
2/3
5
2×2
2/3Strength
1
2/3
1
2/3
1
2/3
1
4/6
1
4/6
1
4/6
1
6/9
1
1
1
2/3
1
2/3
1
2/3
1
4/6
One of the two Followers ·Turn 1
How to beat Kin Follower
Their base damage is tiny, but Power Dance every third turn is permanent, and Boomerang's two hits double whatever Strength they have gained.
Two Dances in, a Follower is throwing a 9 and then a 12 over two turns each.
They die with the Priest, so the choice is whether killing 58 HP of Follower now saves more than putting that damage into the 190 HP Priest.
With strong single-target damage, kill the Follower that starts with Power Dance first, then decide. With area damage, hit all three and let the Followers fall along the way.
Notes
- Boss fight The Kin in the Overgrowth act; each Follower has 58 to 59 HP (62 to 63 at Ascension 8+).
- Their attack numbers do not change at Ascension 9, only the Dance Strength does.
- When the last Follower dies the Priest says a line and the music shifts, but nothing mechanical changes.
Changes by version
- Added or updated SFX
- Fixed softlock when Doom kills both Kin Priest and Kin Follower in the same turn
- Fixed Kin follower hitbox
All 9 patch notes6 older
- Boomerang move damage decreased from 3x2 to 2x2
- Kin Follower HP lowered by 2
- Kin Follower HP decreased by 1
- Added Kin Follower art and VFX
- Quick slash move damage decreased from 6 to 4
- Kin Follower Boomerang damage from 3x2 to 5x2ChangeInternal playtestKin Follower HP increased from 60 to 62-68
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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