
Feral
Feral, the Defect uncommon power (2 cost, 1 upgraded), gives 1 stack. Each turn, the first Attacks you play while spending 0 Energy, as many as you have stacks, return to the top of your hand instead of the discard pile. It reads the Energy actually paid, so a card discounted to 0 counts. The result pile is decided first and Feral overrides it, so it even beats Exhaust.
Where it comes from
Cards that apply Feral

0 Attack each turn,
return it to your Hand.
0 Attack each turn,
return it to your Hand.
Notes
On play it counts 0-cost Attacks already played this turn, so playing Claw before Feral uses up that turn's return. The icon shows the remaining uses and resets at the start of your turn. The Defect's 0-cost Attacks are Beam Cell, Claw, FTL, Go for the Eyes, Helix Drill and Tesla Coil.
Changes by version
- Scrape card now properly discards cards whose energy costs have been reduced to 0 via global effects like Feral power
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.


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