Group of Slimes
FightFight
Monster room in Overgrowth1 in 4 from the weak pool, equal odds (the first 3 fights)
Health
3 random picks.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Slimes fight

3/4
Slimed
×22Slimed
8/9
/
4/5
/
4/5
Slimed
11/12
Slimed
3/4
Slimed
Lineup 1 ·Turn 1 of 12
How to beat Group of Slimes
Two smalls, one medium
The weak-pool slime fight in Overgrowth.
Leaf Slime (S): 11 to 15 HP. Chooses between Tackle for 3 and Goop, which adds a Slimed to your discard, never the same move twice running.
Twig Slime (S): 7 to 11 HP. Tackles for 4 every turn.
Leaf Slime (M): 32 to 35 HP. Opens with Sticky Shot for 2 Slimed, then alternates Clump Shot for 8 with more Sticky Shots.
Twig Slime (M): 26 to 28 HP. Opens with Sticky Shot for 1 Slimed, then rolls Pokey Pounce for 11, up to twice in a row, or another Sticky Shot. The medium sits between the two smalls, whose order is random.
Kill the smalls first
The mediums deal no damage on their opening turn, so use turn one to kill the smalls, then fight the medium alone.
Pokey Pounce is the only hit worth a full Block.
At higher Ascension
- Ascension 8+: adds 1 HP per slime.
- Ascension 9+: adds 1 damage to every attack.
Where it appears
The same slimes appear in Swarm of Slimes and Strangler and Friend; the mediums also show up in Shroom and Slime.

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