Overgrowth Flora

Fight
Fight
Monster room in Overgrowth1 in 12 from the normal pool, equal odds
Health
80/87 HPSnapping Jaxfruit 31 to 33, Flyconid 47 to 49, rolled when the fight starts. From Ascension 8: Snapping Jaxfruit 34 to 36, Flyconid 51 to 53.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Map rule
Never straight after another Mushroom fight

Turn 1 of 12

How to beat Overgrowth Flora

Jaxfruit and Flyconid

  • Snapping Jaxfruit: 31 to 33 HP. Does one thing: Energy Orb, 3 damage and 2 permanent Strength for itself, every turn, so its hits climb 3, 5, 7, 9.
  • Flyconid: 47 to 49 HP. Opens with either Frail Spores, 8 damage plus 2 Frail, or Smash for 11, then adds Vulnerable Spores, 2 Vulnerable, to the rotation. It never repeats a move and keeps a cooldown on each spore type.

Kill the Jaxfruit first

  • Kill the Jaxfruit first: it has the lower HP and is the only scaling threat, and two turns of focused damage end it before Strength matters.
  • Then take the Flyconid at leisure, blocking on Smash turns and attacking through the debuff turns, since Frail and Vulnerable are short and the spore attack is small.

At higher Ascension

  • Ascension 8+: Jaxfruit 34 to 36 HP, Flyconid 51 to 53.
  • Ascension 9+: Energy Orb 4, Frail Spores 9, Smash 12.

Where it appears

The Jaxfruit also escorts the snake in Strangler and Friend; the Flyconid also fights in Shroom and Slime.

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