Snapping Jaxfruit

Monster
Health
32/35 HPAny number from 31 to 33, rolled when the fight starts. From 34 to 36 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Strangler and Friend fight, 1 in 12 from the normal pool. the Overgrowth Flora fight, 1 in 12 from the normal pool.
See fight
Part of
Overgrowth Flora fightOne of its opening enemies. Also in the Strangler and Friend fight.
attack3/4buffStrength2Strength
Snapping Jaxfruit32/32/35/35Snapping JaxfruitStrength2

Turn 1

How to beat Snapping Jaxfruit

Never alone

  • Paired with Flyconid in Overgrowth Flora, or with Slithering Strangler in Strangler and Friend.
  • Growth: least dangerous on turn one, but hitting for 11 and still growing by turn five, so the question is only when to kill it, not whether.

Kill order

  • HP: 31 to 33. It dies to two or three attacks, so the usual answer is to take it out first while the partner's damage is still manageable.
  • Unless the partner is a Strangler stacking Constrict on you, in which case that fight changes the order.
  • Blocking its early orbs is nearly free, so leaving it for a turn or two is fine, but leaving it for five is not.

Notes

  • HP 31 to 33 (34 to 36 at Ascension 8+).
  • It belongs to two Overgrowth normal-pool encounters, and Overgrowth Flora carries the Mushroom tag, so it will not be rolled right after another Mushroom fight.
  • It never blocks and never debuffs; Strength is its only trick.

Changes by version

  1. 2 Jul 2026Bug fixPlaytest
    It is no longer possible to get two encounters in a row that contain Snapping Jaxfruit monster
  2. 18 Jun 2026Bug fixReflectv0.107.1
    Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  3. Fixed a VFX glitch when Snapping Jaxfruit dies to the Reflect power
All 7 patch notes4 older
  1. 21 May 2026Bug fixReflectBeta branch
    Fixed VFX glitch when Snapping Jaxfruit dies to the Reflect power
  2. 3 Jul 2025Bug fixInternal playtest
    Fixed Snapping Jaxfruit attack animation
  3. 21 Nov 2024Damage7(8)3(4)Internal playtest
    Damage decreased from 7 to 3 (8 to 4 with Ascension)
  4. 23 Aug 2024ChangeInternal playtest
    Moveset AI changed; now attacks more aggressively

Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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