Slithering Strangler
MonsterHealth
54/55 HPAny number from 53 to 55, rolled when the fight starts. From 54 to 56 from Ascension 8.
Gold
1511 goldAny amount from 10 to 20, rolled when the fight ends. 7 to 15 from Ascension 3.Any amount from 7 to 15, rolled when the fight ends. 10 to 20 below Ascension 3.
Found in
Overgrowththe Strangler and Friend fight, 1 in 12 from the normal pool.
See fight
Part of
Strangler and Friend fightOne of its opening enemies.


3Constrict
54/54/55/55Slithering Strangler
3Constrict
7/8
5Block
12/13
5
5
Turn 1
How to beat Slithering Strangler
Killing the Strangler
Companion fight: pick your target by the clock. Constrict is the real damage and grows every other turn.
HP: 53 to 55. It folds to two or three solid attacks, and killing it on your turn stops that turn's Constrict tick.
Its own hits are light, 7 or 12, so spend energy on damage rather than Block until it is gone.
Thwack and spare Block
Thwack: hands it 5 Block on the turn it attacks, so wait for a Lash turn or overkill if you are one hit short.
Spare Block at the end of your turn softens the Constrict damage while you set up.
Notes
- HP 53 to 55 (54 to 56 at Ascension 8+).
- It leads the Overgrowth normal encounter Strangler and Friend; the friend is a Snapping Jaxfruit, one medium slime, or small slimes, rolled at random.
- The Constrict tooltip says 1 damage, but the code deals the full stack each turn.
Changes by version
- Fixed Slithering Strangler playing its hurt animation for its Thwack move
- Added SFX
- Added Slithering Strangler and Terror Eel animations
All 7 patch notes4 older
Internal playtest notes are from before the Early Access release. Names and numbers in them can differ from the game today.

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